[p]
![]()
[/p][p]Before every descent, it’s important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find — and what kind of enemies you’ll encounter. Below is a complete breakdown of everything that will help you go deeper.[/p][hr][/hr][h3]
🧪
Potions — the foundation of your survival[/h3][p]
![]()
[/p][p]Potions allow you to survive deadly blows, restore resources, or take a risk to change the flow of battle.[/p][h3]❤️ Healing[/h3]
- [p]Minor — restores 15% health[/p]
- [p]Standard — restores 30% health[/p]
- [p]Strong — restores 50% health[/p]
[h3]🔷 Mana[/h3]
- [p]Minor — restores 15% mana[/p]
- [p]Standard — restores 30% mana[/p]
- [p]Strong — restores 50% mana[/p]
[h3]🎲 Special Potions[/h3]
- [p]Potion of Fate — removes one random effect (positive or negative).[/p]
- [p]Potion of Greed — 50% chance to gain the effects of all potions at once or nothing.[/p]
- [p]Potion of Luck — applies a random effect (also positive or negative).[/p]
[hr][/hr][p][/p][h3]🔮
Runes — power earned in battle[/h3][p]
![]()
[/p][p]Runes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters.[/p][hr][/hr][h3]⚡ Synergy Rune[/h3][p]Allows you to apply elemental states to enemies:
Smoldering,
Frozen,
Electrified,
Bloodied.[/p]
- [p]If the elements are compatible — synergy triggers and you deal +50% damage, activating a unique synergy spell.[/p]
- [p]If incompatible — damage dealt is reduced by 50%.[/p]
[p]
Synergies (+50% damage):[/p]
- [p]Fire + Ice = Steam[/p]
- [p]Ice + Blood = Shards[/p]
- [p]Blood + Electricity = Flash[/p]
- [p]Electricity + Fire = Sparks[/p]
[p]
Incompatible combinations (-50% damage):[/p]
- [p]Fire + Blood[/p]
- [p]Ice + Electricity[/p]
- [p]Electricity + Ice[/p]
- [p]Blood + Fire[/p]
[hr][/hr][h3]📘 Resonance Rune[/h3][p]For each spell in your spellbook, grants a
+10% bonus depending on its element:[/p]
- [p]Fire — increases damage[/p]
- [p]Ice — increases resistance[/p]
- [p]Electricity — increases mana regeneration[/p]
- [p]Blood — increases health regeneration[/p]
[hr][/hr][h3]👁️ Foresight Rune[/h3][p]Allows you to look
one step ahead in the dungeon labyrinth and change the upcoming reward.[/p][hr][/hr][h3]🌿 Restoration Rune[/h3][p]Allows you to call upon an ancient power once per run, restoring
50% health and 50% mana.[/p][hr][/hr][p][/p][h3]👺
Goblin Subspecies[/h3][p]
![]()
[/p][p]
A subspecies defines a goblin's innate ability, which greatly affects the battle.[/p][hr][/hr][h3]🌲 Forest Subspecies[/h3][p]When taking damage, applies the
“Poisoned Cuts” effect to the attacker.
If the effect is already present — adds
+1 stack.[/p][p]
Poisoned Cuts:[/p][p]Each turn deals damage equal to
1% of maximum health, multiplied by the number of stacks.
Stacks reset at the end of the battle.[/p][hr][/hr][h3]🕳️ Cave Subspecies[/h3][p]When the goblin’s health drops below
30%, it gains
+50% damage.[/p][hr][/hr][h3]⛰️ Mountain Subspecies[/h3][p]Each attack burns
20% mana from the opponent.[/p][hr][/hr][h3]🏜️ Desert Subspecies[/h3][p]Reflects
30% of the damage received back to the attacker.[/p][hr][/hr][h3]❄️ Northern Subspecies[/h3][p]Resistant to critical damage — critical hits deal significantly less damage or do not trigger at all.[/p][hr][/hr][h2][/h2][h3]🧭
Good luck in the dungeons![/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]