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Cardboard Town News

New: Adjacency System!

Upon many requests, we're introducing the adjacency system to Cardboard Town. Basically, people want to live near parks and don't want to leave near factories.



Certain buildings will have 1 Tile aura that affects population buildings built on those tiles.

There's Green, Red and Teal auras:
  • Green Aura: Buildings that produce Environment give +%25 Population bonus.
  • Red Aura: Buildings that reduce Environment causes a -%25 Population penalty.
  • Teal Aura: Building a population building near a building that produces Safety causes the Trouble-Meter to reduce by 1.




Auras stack and interact with each other. For example:
  • 2 Parks built near provides double bonus on their crossing square
  • Red and Green auras (Negative and Positive Environement) cancel each other out
  • Teal Aura can stack with both auras, not effecting the other




These auras are only visible when you are in building mode; so don't worry about your cities aesthetics!

We realise this will make the game harder to play but we believe it adds good amount of tactical depth for you to master Cardboard Town!

Also, while %25 Population bonus is a good amount (which might change during testing btw) you can still play the game succeed without paying much attention to it. So it won't bug our casual players too much, we hope.

A City built with the new system, notice that trees are inside the city to maximize population bonus.

We are currently running the tests with our beta testers and not sure if we'll implement this feature to the demo version yet.

We are planning to explain the mechanic further and let you know about our toughts behing it, so make sure you follow our Twitter and YouTube Channelif you are interested!

What do you think about the adjacency system, would you like to see the system included in Cardboard Town's full version?

Please share your toughts so we can make this system as enjoyable as we can for you.

Upcoming Features for Cardboard Town

Hello everyone!

First of all; thank you all so much for your interest in our demo and all the feedback!

We've heard your suggestions and are already working on some of them for the full version.
We're aiming to release the full game sometime in April, make sure you wishlist the game and follow us on Twitter to stay in the loop.

Now, let's talk about upcoming features:

[h2]People in the city [/h2]
What's the point of building a city if no one's going to live in it, right?
But who lives in a Cardboard Town?
That's easy: smol, boardgame people!



As your city grows more people will walk (or hop) around the city. We're also increasing the road size to make space for cars! Traffic will not be a part of the management part of game because it sucks and we don't want that. People and cars will be purely for flavor.

[h2]The mighty "are you sure" button:[/h2]
You know what else sucks? Playing a card in an instant, when you didn't mean to do so.
So we're adding a "Play" button as confirmation for all Action Cards.

No more discarding your whole hand by mistake.

[h2]We need more roads![/h2]
Is what you've said during the demo. While we believe placing roads tactically and some luck factor is an important part of the game, we want to increase your options to obtain more roads.

So we are adding; Road generating mayor button, more action cards and more upgrades that makes you have more roads!

Cheap Asphalt's icon is not ready, Stratera Games logo is a placeholder.

ICYMI: Mayor Button is the (currently red, but actually green) button in the left corner of the screen that makes you draw a card for 4$. You can swap it with different abilities via upgrades.

We've made a poll for the color of the mayor on twitter last week:



[h2]20 New upgrades and more syngergies[/h2]

You think you've seen what this game has to offer? You're wrong!
We are adding some exciting upgrades for the full version of Cardboard Town and some crazy syngeriges!



[h2]Working on Meta Progression[/h2]
At the end of each run, you will gain points according to your building count, objective buildings completed and population. With those points; your Mayor Level will increase and you'll gain benefits.

With higher mayor level, you'll be able to build bigger cities.

Here's our current draft for meta progression, please let us know what you think about the level up system!

Note: this list is work in progress and could change!

[h2]Risky cards:[/h2]
Finally, we're adding some risky upgrades and action cards for daring players which will be available in the full version.



Oh by the way, our other game; Verlet Ascend is being released this week! Make sure to check it out!



That's it from us for today.
We'll share another post for specific release date and final upcoming features of our game.
Thank you for reading and please let us know what you think ːsteamhappyː



Game Designer Plays Cardboard Town

As we are at the last days of Steam Next Fest, we are streaming the demo gameplay for one final time. Enjoy as we are very close for the next version of the demo with UI improvements and new mechanics!

If you are interested; play the demo here and don't forget to wishlist it so you won't miss it when the full version comes out!

Cardboard Town Gameplay Stream

A city building and card game genre mash-up: Cardboard Town free demo is now available!
Let's talk a little bit about the game while we work on the full version.

Free Demo Now Available!

Cardboard Town's free demo is now available during Steam Next Fest!



Demo includes 30 Days (turns) of base gameplay while the main game includes more cards, more random events and meta-progression.

We are excited for you to try our free demo out and wait for your feedback while improving the main game.

Thanks for playing and have fun!