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Cardboard Town News

Cardboard Town in Steam Deckbuilders Fest!

Hey Mayors!

We are participating in Deckbuilders Fest of Steam, if you like deckbuilder games, give the event page a look, and most importantly, let your friends know that Cardboard Town is at a discount of -55% during the event!

v1.2.7 - Hotfix for Star Quest Reroll

Hey Mayors,

The recently introduced quest reroll card had a case where it locked the game progress. Sorry it took us long to figure reproduce and figure out the issue.

We fixed this issue on the latest version. Have fun!

Also looking forward to your submissions on the Leaderboards!

v1.2.6 - Leaderboards (and Beta Custom Mode)

Hey Mayors!

We wanted to release some more content while we are working on our "Big Update"! Leaderboards and Custom Mode. Let's get into it.

[h3]Leaderboards[/h3]

We wanted to create some competition between the mayors. May the one with highest number of votes rise to fame in the Leaderboards!



After you finish a run and feel confident, submit your vote score (by using the button on the end screen) to the leaderboard. Every game mode has it's own Leaderboard. Play the mode that you are best at or if you to put your name on each one of them, conquer them all :)

[h3]Custom Mode (Beta)[/h3]

We started developing a mode that allows you to make your own rules! Tweak the values of the game and create your dream Cardboard Town challenge.



For now, it is in beta, and we made it a meta unlock for level 21. Later on we will make it available early on in the game. If you are an experienced Cardboard Town player with high level, give it a try and tell us what you think.

v1.2.5 - New Card is Here & Bug Fixes

Hello there, we're with you with a small but important update!

New card: Wish Upon A Star




This card enables you to reroll your Star Quest.

Sometimes players were unhappy with the quests they received and "didn't want to go that way" and in extreme cases; game could get stuck (E.g; Quest wants you to play 5 Cards in a day but you've got the Going Slow upgrade, limiting your daily cards to 3)

With the Wish Upon A Star card, you can either immediately reroll the first quest that you get or hold on to it strategically.

New Disaster: Communist Strike

Who doesn't love a new disaster, right? R-right?
Anyway, a new disaster is probably better then an old disaster. As Sana have said recently; "Gimme that New New!" so we're giving you the New New.



So what does the disaster do?
Communist Strike: At the start of your day; Discard your most expensive card, draw a new card, lose 1 Money.

It's not very annoying as it has a very high chance to discard a card that you couldn't play yet anyway, but it is annoying as it hurts your long-term plans and costs you money. So we believe it's a balanced disaster for early game.

Fixed Bugs:

- Industrial Furnace was generating the wrong card
- Minor bug behind the Red Alert system
- An Upgrade was causing the Mega-Project cards to be destroyed
- Minor bug in an interaction between an upgrade and a disaster
- Fixed a visual bug related to "Going Slow" upgrade.

Big, Big Update on the way!


"Hey, this update is so small, booo!" you might be saying, please don't :(

Because we are working on a really cool update. We don't want to spoil anything yet, but it includes;
- New resource!
- New End-game
- New buildings
- New cards
- Custom Mode
- and more.


Check out our New games!

Some of our team members are working on new titles. If you like Cardboard Town, you might like these too! So we'd be glad if you check out Stellar Settlers and even more glad if you wish-list it! It's being designed by Cardboard Town's Co-Producer, Burak Tokak.

https://store.steampowered.com/app/2628570/Stellar_Settlers_Space_Base_Builder/

You can also check out Rogue Duck Interactive on Steam , the new video game company of Cardboard Town's co-producer & game designer, Dora Özsoy.

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Thanks for reading and happy mayoring!

v1.2.0 - Sandbox Mode & Other Mode Updates

Okay, okay, we've heard you! Sandbox mode is here!

You don't want to worry about red alerts, resources, or even just READING THE CARDS and that's... okay i guess.

Go ahead and build whatever you want!

[h3]Introducing Sandbox Mode[/h3]

Build your dream Town made out of Cardboard in this mode without any hassle!
For a short while, we've made Sandbox Mode available for everybody to test it out.

In this mode; you'll be able to draw any road or building card you want and use it without any money or resource requirement!

In the original version it will be unlocked on Mayor Level 16, which does not take long to reach to, especially in standard modes.



Sandbox mode screenshots already started to come in! If you give it a try, share your screenshots with us on Twitter @strateragames

[h3]Unlocking New Modes - System Change[/h3]

In the previous version, this is how the modes were unlocked:
- Mayor Level: 2 Modes
- Rocket Ending: 3 Modes
- Drill Ending: 3 Modes

We've noticed it's too much for casual players, so we've moved most of the "ending" modes to the Mayor Level meta progression instead.

  • Level 4: Blessed Town Unlocked
  • Level 13: Towntanic Unlocked
  • Level 16: Sandox Mode Unlocked
  • Level 20: Cursed Unlocked (as before)
  • Level 29: Rural Town Unlocked
  • Level 41: Democratic Town Unlocked
  • Level 51: Utopia Unlocked (as before)
  • When you finish the game with Rocket Ending: Quick Decisions Unlocked
  • When you finish the game with Drill Ending: Expanding Town Unlocked


[h3]Lowering the Vote Count for Max Level[/h3]
It used to require 23,500 Votes to reach Mayor Level 60, we're reducing this to 20,000.
Please let us know how do you feel about meta progression speed and feel so we can adjust it better!

[h3]Other Updates & Changelog[/h3]
  • Synchronized card data across platforms.
  • Implemented save feature in sandbox mode.
  • Unlocked sandbox mode for testing purposes.
  • Modified end-game scenarios for diverse gameplay.
  • Major UI enhancements for improved user experience.
  • Introduced sandbox mode for creative play.
  • Fixed main menu navigation issues.
  • Implemented new deck rules for balanced gameplay.
  • Improved gamepad navigation in card library.
  • Enhanced performance and stability of Sandbox asset.
  • Added gamepad support in sandbox mode (work in progress).
  • General game improvements and optimizations.
  • Resolved duplicate quest card issue.
  • Updated booster pack illustrations for a fresh look.