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Tiny Glade News

Tiny Glade is getting a vinyl soundtrack ๐ŸŽถ



Hello hello! This is Oda speaking ๐Ÿ‘‹ As some of you might now, Iโ€™m the composer on Tiny Glade, and today I have a special announcement that will hopefully make your hearts sing ๐ŸŽถ

For the past few months Iโ€™ve been working on something special, and that something special is a new version of the soundtrack, made especially for vinyl!

It features new mixes of my favorite tunes from each glade, carefully pieced together using instrument and ambience files from the game. It also contains the five new compositions I wrote for the โ€œstairsโ€ update, making it a total of 14 tracks. I think it captures the atmosphere of Tiny Glade, and I hope it can be your source of good vibes while reading, drawing, studying, or you know, going for a casual stroll with your vinyl player ๐Ÿƒ

The vinyl will be released in Q2 2026, and can be preordered through Stumpy Frog Records' website.

Itโ€™s also possible to pre-order a digital version on Bandcamp, which will be released at the same time. The digital version will also contain the beautiful artwork by Thomas Chamberlain-Keen as a bonus download โœจ

I wish you all cozy Winter holidays โค

P.S. Iโ€™ve also updated the original soundtrack (on both Steam and Bandcamp), adding the new compositions from the โ€œstairsโ€ update!

Patch 1.14.3

Hullooooooooooooo here's a small patch with a few tweaks & fixes we've gathered recently:

๐ŸŽƒ Halloween weekly theme (it will be available from the 24th of October until the 31st of October)
๐ŸŒฟ Fix ivy growing over doors & windows (finally!) (it seems we haven't caught all the rogue ways it sneaks onto doors & windows yet ^^")
๐Ÿ‘† Add our own mouse cursor (disabled by default) for when the OS cursor refuses to show up to work
โ˜๏ธ Detect if running in GeForce NOW, work around session freezing when using the photo mode folder button
๐Ÿ› ๏ธ Bundle parts of our asset pipeline to make texture replacement easier
๐Ÿ› ๏ธ Slightly reduce video memory utilization
๐Ÿ› ๏ธ Don't load old texture assets that Steam failed to delete
๐Ÿ› Fix some crashes when very low on video memory

Askion kataski! (we're definitely not playing too much Hades 2)
Ana & Tom

New Tiny Glade bundles

Hey, y'all! Hope the start of autumn is treating you well. I could use a bit more summer, to be honest; but there is a certain charm to the chill of the wind - the kind that pulls you back to your computer :P

This post is a bit unusual for us, but I figured it is worth a small announcement.

We've made two new bundles, which give you 10% discounts for the games inside.

https://store.steampowered.com/bundle/59018/Tiny_Towns/

The first one is with the lovely folks who work on Town to City. I suspect a lot of you have already heard of it! They've just launched their game into early access. It's very cute and chill. It even has people (! :D).


https://store.steampowered.com/bundle/59147/Tiny_Glade_x_MakeRoom/

And the second one is with Make Room, which also released recently. If you've been craving interiors, that one might be for you!


Aaaand, that's all for now โˆ (^ใƒผ^)

Love,
Ana & Tom





(hotfix) Patch 1.14.2 - some more fixes

Howdy! We continue monitoring the game's stability and your bug reports following the launch of the stairs update, and we've noticed a few reports of stairs climbing invisible terrain upon loading a glade. We saw this during the beta, and thought we'd fixed it, but it still managed to sneak through. This patch should finally resolve it.



We've also noticed that owners of GeForce RTX 50-series GPUs are experiencing crashes when launching the game. Those crashes are linked to the just-released 580.88 driver. We're in contact with NVIDIA about the issue, and we've added an in-game warning with a link to download the 577.00 driver, which works fine. Thanks for all the crash reports and troubleshooting help!



BTW, a few folks are experiencing crashes on startup due to Steam incorrectly deploying the patch. There's a handful of old files that it failed to delete, and Tiny Glade crashes while trying to load them. Our crash reporter detects and highlights this problem - if you see it complaining about problems with the game's installation, try the steps it outlines, or reinstall the game, so that the old files get deleted.



Patch notes:
  • ๐Ÿ‘ปโ›ฐ๏ธ Fix phantom terrain for real this time
  • ๐Ÿ”ฅ Add warning for broken NVIDIA driver 580.88 on RTX 50-series cards
  • ๐Ÿ”ฅ Add additional resolution advice to the crash reporter for a few external factors that mess with the game


Love,
Tom & Ana

Patch 1.14.1a - just some fixes

Hi, all! Here comes a small patch with a few fixes:

๐Ÿš’ Detect the presence of stale game files upon a crash - Steam failed to delete them for some folks, the game tries to load them, and then crashes
๐Ÿ› Hopefully fix inability to delete glades - if a glade with the same folder name existed inside the deleted-saves folder, the deletion would fail. Now it will rename the save folder, and proceed to moving it into deleted-saves
๐Ÿ› Fix floor pattern not being inherited when creating a snapped shape
โœ๏ธ Display a small link when a stair node is attached to a wall (before it was displaying a small circle around the node and that was not very clear ^^")
๐Ÿ‘ฉโ€๐Ÿซ Add a tutorial hint on how to detach stairs from a wall
๐Ÿงน Sanitize a crash when using coloring menu on a wall that was just undone
๐Ÿงน Sanitize a crash related to zero length curves when drawing walls and fences
โœ๏ธ and while I was at it, I figured I'd finally improve the wall snapping UI. When snapping to a wall while drawing a wall or a fence, the game will display a solid line with a dot that follows the shape of the wall you're snapping to, instead of two straight dashed lines.

Love,
Ana & Tom