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[BETA 1.14.0] Cobblestone, stairs, new floors and more

[p]
Helloooo, everyone! We're finally ready to start testing our biggest update yet 🙌

There are a looooot of misc fixes and smaller things - we'll do the full notes once the patch is released in the game proper, but for the sake of brevity, for now I'll highlight only the main stuff. That's where we'd appreciate your help testing - we'd be super grateful if you report bugs (via F6) and crashes (via the crash reporter's pop-up window) 🙏 Tom & I will be actively monitoring and fixing things as they pop up. If you need a reminder on how betas work and how to opt-in, please see instructions at the bottom of the post. All righty! Without any further ado:[/p]

[h3]Stairs[/h3][p]
[/p][p]The biggest addition is of course stairs! They turn into platforms & ladders depending on steepness, and can be attached to walls and flattened roofs. You can access a detailed editing mode by right-clicking them, and you can even place clutter on top of them. Please note that the SFX is a work-in-progress. We didn't want to stall the playtesting, and we still need to add the final sounds (the ones in the game are placeholders, and will change). [/p]

[h3]Cobblestone[/h3][p]

There are 3 new cobblestone variants of path tool!

[/p][h3]New floor patterns[/h3][p]

The old floor pattern got a visual uplift, and acquired new friends: 2 stone and 3 wood patterns. They can be accessed via the customization tool.

[/p][h3]New music[/h3][p]
Oda Tilset composed 5 new tracks for us 💞 one for each glade season.

[/p][h3]Circular timbering rework[/h3][p]



Timbering on towers has received a visual uplift too! They're no longer made out of small wooden pieces, but instead are one continuous curved wooden beam. This should look way neater, especially on narrow towers :3

[/p][h3]Photomode filters in game mode[/h3][p]

The filters, brightness, contrast or saturation adjustments will now be also applied to the game mode. So if you want to make it more spoopy, or turn summer into a chilly day, now you can do that even while building. To reset it back to default, select the first filter in the gallery (the one with a bookmark icon).

[/p][h3]Auto-save & backup menu[/h3][p]

We've rewritten our save system, and added autosave in the background. Previously saving the game was an expensive operation, and happened only if you pressed the ESC key, entered photo mode, quit the game, or of the game panicked (crashed in a controlled manner). While this worked fairly well, if your computer lost power or hard-crashed, you could lose progress. Now the game saves automatically and transparently in the background after *every* operation you perform (don't worry about your hard drive's longevity - only the relevant updates are sent to disk).

In addition to that, Tiny Glade will automatically backup your save every 5 minutes, keeping four of those backups around, approximately 5, 10, 60 and 120 minutes old (additional backups are also created upon panics too). This means that if something catastrophic happens to your system, or Steam Cloud goes haywire, you should still be able to load a relevant backup. There's also UI for loading those.

[/p][h3]Testing this beta patch[/h3][p]
If you'd like to help out and opt into the beta, go to Tiny Glade in your Steam Library, then Properties → Betas → Beta participation → Select "beta-1_14_0".

The save files of this beta are separate from the main version of the game, and this is a beta rather than a regular patch. What does that all mean?
[/p]
  • When using the beta, you won't see the glades you've built in the default branch.
  • We made beta saves separate from the regular saves because the beta branch contains new code unavailable in the default branch. Thus, the save files created in beta won't work in the default branch until we merge the beta into the default branch.
  • You can however copy your previous saves manually into the beta if you like.
  • Saves for the beta are in the "beta-saves" folder alongside "saves" in "C:\Users\YOUR_USER_NAME\Saved Games\Tiny Glade\SteamYOUR_STEAM_ID" ("~/.local/share/Tiny Glade/Steam/YOUR_STEAM_ID" on Linux)
  • The beta saves are not synchronized to Steam Cloud.
  • Some stuff might misbehave, and we might need to make changes if necessary. Beware that your beta builds might change
  • After the beta is closed, you'll be able to just (manually) copy over your beta saves into the regular saves folder.
  • Please see our troubleshooting guide for more information about saves.
[p]
[/p][h3]How to report a bug[/h3][p]If you encounter something broken, or would like to send any feedback about this beta, we'd appreciate an in-game report using the F6 key 📝 If the matter would benefit from a discussion, you're also welcome to write a comment to this post or on Discord.

Thank you for reading and playing! We hope you have fun 💚

Love,
Ana & Tom[/p]

Cozy castle builder literally hits next level as Tiny Glade announces stairs, its 'biggest and most complicated change' yet




Cozy sandbox castle builder Tiny Glade has announced that its next update is currently in the works, and a number of new features are being added. As detailed in a post shared to the Steam page, the update has "accumulated quite a few goodies". But, we don't know when exactly this update will be coming. So for now, we just have to stare lovingly at what we've got...
Read more.

Dev Diary: Cobblestone & Stairs

Hi, everyone! Hope you’re well and starting to feel all summery 🌞 We’ve been working on the next update, which has now accumulated quite a few goodies. Lemme give you a tiny sneak peek :3

We’re adding cobblestone! At some point I started toying with parallax mapping, and after a few promising experiments, Tom & I had a Bilbo Baggins moment of “why shouldn’t we make cobblestone with it”. We both got super geeky tweaking the art & shaders, and it was some of the most fun I had in recent memory of Tiny Glade development. After multiple very obsessive days, we've arrived at three cobblestone variants. I’m chuffed that we got it to perform well too (thanks, Tom!).



You can combine the variants and blend them with paths, creating more run-down or chaotic surfaces. Me, I'm more of a lawful-alignment cobblestone person, but I’m very curious how you’re gonna use it! Could this be the sunset of using platforms for cobblestone-clad towns? :o



Still, the most exciting feature we’re working on is stairs. Up till now, you’d make those by manually aligning tiny wall pieces, which gets, ummm, rather laborious… I did that for two daily themes, and it will forever be etched in my memory T_T Welp, perhaps soon we can say goodbye to that! Here is a GIF of what we have now (but please bear in mind this is very work-in-progress stuff, and will change).



We’re now ironing out various edge cases, of which there are many... Stairs are the biggest and most complicated change we’ve done since Tiny Glade’s launch. For them to feel the way we want, we’ve reworked several systems around object generation, attachment, and various bookkeeping. It’s our 5th prototype now; this one is finally starting to feel good, and, dare I say, fun to play with (Tom screaming in the background: “nooo, don’t say the f-word, you’ll jinx it!”). Anyway, that’s very motivating, compared to when, you know, you just conclude it’s a dead end, and throw everything away >_
There’re more (smaller) things coming too, but I’m gonna keep them a surprise 🎁

Anyhoo, that’s all~ Thank you for reading, and we wish you a lovely day!

Love,
Ana & Tom

Tiny Glade is a BAFTA nominee for Technical Achievement!



This feels kinda crazy but Tiny Glade has been nominated for Technical Achievement at BAFTA 2025 alongside Astro Bot, Black Myth: Wukong, Call of Duty, Senua's Saga, and Warhammer 😳



It's a huge honor for Tom & me and our little home-baked loaf of tech 🍞 We’re grateful for having had the chance to channel our nerdiness into a game that makes people smile.

Thank you all for playing and being in this small corner of the internet with us 💚

Love,
Ana & Tom

Tiny Glade is now Steam Deck Verified!



Wooo! We just got an email from Valve that Tiny Glade is now officially Steam Deck Verified. 🎉 🎉

That's all I wanted to share 😄

Hope you have a good rest of the week!

Love,
Ana & Tom

P.S.: if you were waiting for Steam Deck verification to get Tiny Glade, you may want to wait just a bit longer - the Spring Sale should start any moment now, and we'll have a discount!