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Tiny Glade News

Demo Patch 1.7.10

Good evening/morning/your-local-time, everyone! ๐Ÿ‘‹ We're hard at work getting the game in shape for launch, and in the process we've improved a lot of stuff that also benefits the demo. And so we have another patch for y'all :3

Here's a couple of highlights!

[h2]๐Ÿงต๐Ÿ”— Fixed seams in gates[/h2]

We've fixed a long-standing bug where you'd sometimes get this odd seam in the middle of a gate or an arch. It was an artifact from the early times, as Tiny Glade started as just a toy for drawing wall segments. At some point we added support for gluing those together into closed shapes, but a lot of the underlying generators still couldn't deal with the concept of closed loops.

Now utilizing the breakthrough technology of Euclidean division, we bring you a fix. Behold! ๐ŸŽ‰



[h2]๐Ÿค–โ„๏ธ Reduced CPU utilization[/h2]

A few of you have reported excessive processor utilization while playing the game. Thanks for reporting it! This was due to a combination of a bug and optimization skewed in favor of performance over efficiency. We've now fixed the bug, and switched our task scheduler to let the CPU sleep more. The latter comes at a slight performance hit, so if you don't mind the extra heat, you can turn off "Eco mode" in the game's settings.

[h2]๐Ÿ“‘ The complete list[/h2]

* You might see two new tutorials: terrain steepness and roof shape profile
* The "move wall" gizmo is now scaled down if the wall is short
* Fix gaps in stone floor mesh on narrowest towers
* Fix excessive CPU utilization
* Add CPU "eco mode" setting (on by default)
* Misc color tweaks for roofs and walls
* Brick column sound cannot play more often than 40ms now
* New platform stairs indicator (instead of vertical lines, there is now a horizontal decorative element)
* Fix cottage dormer gap between roof tiles and window frame
* Fix for intermittent audio-related hard crashes that were not captured by our crash reporter
* Add shadows under main menu for better readability
* Fix brightness icon in photo mode
* Fix a bug where you couldn't create any more terrain strokes after doing 100 terrain operations
* Revamped tree see-thru; it should now work consistently regardless of camera position
* Fix camera viewfinder/focus rectangle glitches
* Fix toolbar button feedback loop
* Fix double expand/shrink sounds from toolbar autohide
* New instrument layers in music
* Tweaks in SFX & music
* FPS limiter shall no longer go brrr after restoring a minimized window
* Wall lanterns are slightly less restrictive with arches
* Fix the seam of doom that existed in enclosed shapes / buildings, splitting gates and arches in half
* Assorted crash fixes

And that's it for now!

Love,
Tom & Ana

(small) Demo Patch 1.6.12

Heyyyyyy folks! ๐Ÿ‘ Just one thing here:

- Fixed a rare timing-sensitive crash when moving windows between buildings.

This one has been puzzling us for a while , but with enough data from y'all, we've managed to piece it together, and find a fix. Thanks for sending the crash reports our way! ๐Ÿ’ž

Love,
Tom & Ana

Demo patch 1.6.11 - Time of Day UI

Howdy folks! We continue focusing on wrapping up the full game, but we've accumulated enough fixes relevant to the demo, so here's another patch! ๐Ÿ˜Š

We've also finally replaced the placeholder Time of Day UI. The new one comes with the space-age technology of circular sliders, allowing more precise control over sun angles ๐Ÿงญ๐ŸŒž



And then there's an assorted list of tweaks and fixes:

* Allow a wider range of arch heights
* Fix lanterns glitching on & off when you have a lot of them
* Fix music looping glitches
* Misc audio & music tweaks
* Misc roof gap fixes
* A number of random optimizations

See y'all in the next one! ๐Ÿ‘

Love,
Tom & Ana

(small) Demo Patch 1.6.2

Hi, y'all! Hope you are having a good weekend ๐ŸŒž

We are mainly focusing on the full version of the game right now, but whenever there're small fixes that we can easily add to the demo, we will. So, here are a few:

* Fixed a gap between roofs and walls visible from low angles
* Fixed a rare crash when editing terrain
* Halved the minimum wall length requirement when editing points of freehand walls (for those of you who enjoy making furniture out of thin wall pieces ๐Ÿ˜…๐Ÿ’š)
* Added extra CPU & GPU info to our crash reporting, to help us catch some voodoos

Aaaand that's all for now ๐Ÿ‘

Love,
Ana & Tom

Chilled castle doodling game Tiny Glade releases September 23 and the demo is back

Tiny Glade is a wonderful idea, letting you just chilled out and doodle castles with their fantastic tools and it's now set to launch on September 23.

Read the full article here: https://www.gamingonlinux.com/2024/08/chilled-castle-doodling-game-tiny-glade-releases-september-23-and-the-demo-is-back