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Tiny Glade News

(hotfix) Demo Patch 1.5.4b

Hi, y'all 👋 Small hotfixes:

* We had an oopsie, patch 1.5.1 broke the ability to place lanterns on flat roofs since we changed how the collision geometry was generated. Sorry about that! This is now fixed.
* We got reports that if you walk to the edge of the map, you can fall under. Turns out we only had a soft constraint that was pulling you back in, like a rubber. In FPV mode, the constraint is now a hard one, preventing you from exceeding the walkable map bounds.

Thank you for reporting these to us 💚

Love,
Ana & Tom

Demo Patch 1.5.4 is live!

Hi, y'all! Another small patch is coming your way :3

* Tweaked global illumination. Light now bounces more naturally, and has less noise, especially in the shadows and on grass.
* Fixed a bug when the "continue wall" gizmo would pop up even if you're holding the "disable snapping" key
* Fixed a bug where placing a wall lantern on an invalid location would delete all terrain lanterns
* You can now enjoy the views from your windows when inside a building! (no, we're still not adding interior decoration 😅)
* The first person camera now correctly collides with columns and freehand walls, and can fly through roofs in ghost mode (LCtrl)



Cheers,
Tom & Ana

Daily Theme: Wizard Tower 🔮

Good day folks! It’s another day of Steam Next Fest, which means a new #TinyDaily ✨

Today’s theme is 🥁🎶

[h2]Wizard Tower 🔮[/h2]

Please share your magical builds in the replies or, if you share on Twitter, mention #TinyWizardTower so we (and others) can find them 💜

Cheers,
Oda and Martin

Demo Patch 1.5.3 is live!

Hi, y'all! A small patch again, but potentially huge for owners of older NVIDIA cards.

  • Improved rendering performance on NVIDIA GTX-series graphics cards


We had an oopsie. Somewhere in the middle of last month's optimizations, we missed a performance regression on pre-RTX cards. As a result, owners of e.g. GTX 1080 Ti have been getting terrible performance, in the ballpark of 40 FPS, and it would not get better with lower screen resolutions. That should be greatly improved now. Older GTX cards should see a boost as well.

🥳

This required some plumbing work, so please let us know if you experience any new graphical errors or corruption. FWIW, we've tested on RTX 3080, RTX 2080, GTX 1060, GTX 760, RX 6800 XT, Vega 5, R9 270, Arc A380, and UHD 630, so it should be fiiiine.

Notes for nerds: turns out that if you use "vkCmdDrawInstancedIndirectCount" on pre-RTX NVIDIA hardware, you'll be paying a hefty price for that "maxDrawCount" parameter. Wish I had known before changing most of our rendering to use it 😛 RTX, GCN-generation AMD hardware, and even Intel UHD were all fine with it, but we've failed to benchmark older NV.

Cheers,
Tom

P.S. Thanks to LordMustang for help tracking this down 💕

Demo Patch 1.5.2 is live!

Hi, y'all! This is a very tiny patch 🤏

  • Added option to save screenshots as PNGs (in Settings->Game)
  • Brought back `H` key to hide Photomode UI (you can rebind it in the Settings->Controls)
  • Swapped order of pages in Controls tab to show the key rebinding options right away, since reading through feedback it seems some were missing that it was possible. Hopefully, it's more discoverable now ^^
  • Added some additional checks to help us catch the cause for a crash when splitting compound windows


Love,
Ana & Tom