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Tiny Glade News

Demo Patch 1.1 is now live!

Hello, everyone 👋 Here comes our first patch of the demo build ❤️‍🩹 When you launch the game, you should now see "Demo v1.1" in the top right corner (you might need to restart Steam client to prompt the update to load).

[h3](Some) startup crash fixes:[/h3]
* (Windows) Vulkan is now statically linked into Tiny Glade, which should fix Vulkan driver loading errors.
* Tiny Glade now temporarily disables ReShade and a few HUD/overlay applications, which we’ve found to sometimes interfere with our rendering. We’ll relax this later, after we’ve identified the root causes.

[h3]Improved crash reporter:[/h3]
* We’ve added a unique ID for every crash report, which you can copy and reference to us 🙏 This will make it easier to discuss your specific crash, and make it quicker to investigate!

[h3]Bug fixes:[/h3]
* Stone columns now properly recalculate if you change terrain under them. No more anti-gravity!
* Fixed texture seam in path texture
* Removed an unused keybinding for hiding UI in photo mode. That was a legacy leftover. The UI is auto-hidden when you take a screenshot.
* Freehand walls that form a closed loop can now be cut with scissors upon right-clicking the wall (just like their non-closed siblings).
* The game now correctly fetches your Steam language and will use it as a default (you can overwrite the language in Settings)


Aaand, that’s all for now! 👩‍🔧👨‍🔧

We continue to investigate startup crashes. If you’re still experiencing issues with the game crashing for you on launch, please check our troubleshooting guide and if still doesn't work, please let us know!

Thank you for the heartwarming demo reception 💖 + next steps

Tiny Glade Demo has now been out for about a day and we'd like to thank you all for such a heartwarming reception 💘 We’re inspired, touched, grateful – all at once! 😄 and we’re absolutely floored by the beautiful dioramas you’ve been creating. THANK YOU for being such a wonderful community! 💚



The demo will be stay up throughout Cozy & Family Friendly Games Celebration and Steam Next Fest. So at least until June 17th!

[h2]Next steps[/h2]

Our plan is to continuously patch the demo while it’s live, mainly focusing on crashes and bug fixes 👨‍🔧👩‍🔧

[h3]Startup crashes[/h3]

Right now, our top priority is investigating startup crashes that prevent folks from getting into the game. It's the first time we release a build to a large number of people, so there is bound to be some issues. Thank you for reporting these to us and bug kudos to those who helped us debug them 🐛🔫

There’s a range of potential causes and we’re looking into them. Meanwhile, here are potential solutions that might help (thanks to kaceby and BasicallyRybread for finding some of the workarounds!).

Vulkan-related errors or crashes

We’ve seen issues where the game fails to load the Vulkan driver even though it’s available in the system (Tiny Glade uses Vulkan for rendering). We’ve also noticed that ReShade messes with Vulkan - if you’ve ever used ReShade, it may have left registry entries that now cause Tiny Glade to crash.

Tom has just pushed an experimental build that might help with both of those issues; If you'd like to give it a try, it's under the "static-vulkan" beta. In your Steam Library, right click on Tiny Glade Demo, select Properties, then under the Betas tab, to the right of "Beta Participation" select "static-vulkan".

Windows 11 & HDR

We’ve heard reports that HDR on Windows 11 causes the game to crash. Here is how you can disable it.

Laptops with an AMD processor and an NVIDIA graphics card

If you have a laptop with an AMD processor and an NVIDIA GPU, these are the steps you can try to work around the crash.

We will look into ways of simplifying/automating these steps. Meanwhile, please let us know in the comments if any of these worked for you 🙏

[h3]Feedback[/h3]

While we are mostly focusing on bug & crash fixes in the upcoming weeks, please keep the feedback and suggestions coming! 😄 Hearing your thoughts really helps us know what to prioritise (or de-prioritize) and what rough edges are the most prominent 🙇‍♀️ For example, we have plans to change the Time of Day UI, but it's great to hear the same desire voiced by the players.

[h2]Building tips & tricks[/h2]

If you haven’t yet uncovered all the little interactions between the building elements in Tiny Glade, may I recommend this tutorial/guide by freakout3516 🤩 Concise, to-the-point and wonderfully put together!

[previewyoutube][/previewyoutube]

Okie-dokie… *checks the notes* I think that is all for now 🙌 Thanks again, folks! Hope you have a wonderful day!

Love,
Ana, Tom, Oda & Martin

PS: anyone else getting photobombed by sheep? 😁


(photo by ovolord 💙)





Tiny Glade DEMO is out 🏰✨ + new photomode UI & mode 📸

Tiny Glade Demo has been released into the wild 🎉🎉🎉 and is now available for everyone to try!

We couldn’t resist, and we've revamped the photo mode UI for mooarrrr pretty pictures ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ We’ve also added a mode that makes everything look suuuuper tiny 🏠️🤏


(new photomode UI)

Small note about fences: you might have seen our old GIFs where brick walls turn into fences when intersected with paths. During our playtests we noticed it was hard to use, thus we have moved fences into their own tool and are still iterating on the design. They will come back in the full version of the game!

Bug reports 🐛
* Since we’re still actively working on the game, you likely will encounter bugs here and there 🐛😄. Hopefully most major things we’ve caught during the playtests, but if you notice anything weird, we’d be grateful if you report it via our in-game feedback tool summoned with F6 or an icon with the exclamation mark in a speech bubble 🙏

Feedback 📝
* You are also welcome to share your thoughts and suggestions via our in-game feedback tool (same as with bug reports). Please bear in mind that we probably won’t implement your suggestions literally, as we’re always balancing many factors 🤹

How long will the demo last?
* The demo will be up throughout Cozy & Family Friendly Games Celebration and Steam Next Fest. So.. *checks calendar* at least until June 17th!

Can I play on my Steam Deck?
* Tiny Glade Demo doesn’t have controller support. While you technically can launch the game, it will be a very clunky experience and we recommend waiting for official support.

Does it run on Linux?
* Yes! If you’re a Linux user, we recommend disabling Proton, as we ship native builds. Wayland on Linux is not supported yet.

Apple Silicon support 🍏
* Right now, Tiny Glade is planned for Windows and Linux. We've done some early tests of the game running on a MacBook Pro M1, but it needs a lot more work, and since neither Tom or I are proficient with the Apple development, we've decided to revisit it after the 1.0 launch on PC.

Streaming 🎬
* Quick tip: if you're streaming or making a video, you don't have to mute the music 🎶

Since we’re a very small team handling all the things (Ana & Tom + our lovely composer Oda and sound designer Martin), our responsiveness might be limited based on how many things we're juggling at the moment 🤹‍♀️🤹‍♂️ However, we try to read every comment 💗 and we will definitely be spying on all of your creations 👀🤩 If you post on Twitter, feel free to tag us @PounceLight or mention #TinyGlade. We'd love to see what you make!

Anyhoo, I think that’s all!

We hope you have a good time with the demo and it brings a smile to your face.

PS: if you're experiencing issues with launching the game, please check this troubleshooting guide.

Love,
Tom, Ana, Oda & Martin

Tiny Glade DEMO is out tomorrow + exact time 🙌🐑

Hello-hello, folks! I just wanted to update you that we now have a time for when the demo will be out ⏰

It's gonna go live tomorrow May 30th at 7pm CEST (Central Europe) / 1pm ET (East USA) / 10am PDT (West USA) 🎉

Check for your local time with a time zone converter


We will also be part of the Cozy & Family Friendly Games Celebration festival on Steam which goes online at the same time 🤗

If you'd like to be extra prepared, please make sure you have the latest drivers for your graphics card (note: Windows doesn't keep your drivers up-to-date). Tiny Glade uses a few advanced graphics effects, and older drivers aren't kind to us which can cause the game crashing for you on start 😿. You can find the latest drivers here for NVIDIA, AMD and Intel Arc & Xe. Please note that we don't support Intel (U)HD Graphics (but if you reeaally want to try it, here are the drivers).

Aaand that's all. Hope to see your creations very soon! 💚

Meanwhile, here are three small timelapses to spark some ideas 😋

[previewyoutube][/previewyoutube]

Love,
Ana, Tom, Martin & Oda

Tiny Glade's castle-doodling demo is packed with delightful little reactive surprises




There has been a lot of anticipation for Tiny Glade in the cozy gaming circles I follow. Its an adorable little building toy inspired by the success of Townscaper but has you build idyllic little castles instead of seaside cities. After getting to spend some time with its upcoming demo, I am hurting to play with the rest of it...
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