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Tiny Glade News

Patch 1.11.2 - alternative camera rotation & zoom modes

Hi everyone! Here comes the first patch of 2025 :3 As you might have read in our latest dev diary, we're currently working on improving the Steam Deck experience, and this is the first patch towards that goal!

[h2]New camera options[/h2]

[h3]Rotation[/h3]

Rotation around the cursor (PC Default)
Currently, when holding RMB, the camera rotates around the point under the cursor. Conceptually, you can think of the cursor "grabbing" the point. For example, in the gif below, because the cursor is over the pumpkins, the camera rotates around them.


Rotation around the center (New option, Steam Deck default)
The new option allows to rotate around the center of the screen instead. Thus, in the example below, even though our cursor is over the pumpkins, the camera will rotate around the house.


This mode should improve the Steam Deck experience, and if you’re on PC, and you’ve been struggling with the camera suddenly yeeting itself as you try to rotate, we recommend checking it out too! You can switch the mode in Settings ➡ Controls ➡ Camera (2/7) ➡ Camera Rotation Pivot ➡ Center Region.

There's two variants of this: "Center point" and "Center region". The former rotates around the point that is directly in the center of the screen. While precise and easy to understand, it is often surprising, especially with tall builds -- you might want to rotate around a tower, but the screen center is just to the side of it, causing the rotation to be anchored on the background. The "Center region" variant aims to address that by considering points in a square around the screen center, and finding the most promising rotation pivot within it.

Tiny Glade on Steam Deck will now use the "Center region" variant by default. If you'd like to switch back to the old default, select "Cursor point" in the settings menu.

[h3]Zoom[/h3]

Zoom towards the cursor (PC Default)
Same applies to the zoom. By default, the camera will zoom in/out the point under the cursor.


Zoom towards the center (New option, Steam Deck default)
The new option allows to remap the camera to zoom in/out the center of the screen instead.


You can switch the mode in Settings ➡ Controls ➡ Camera (2/7) ➡ Camera Zoom Pivot ➡ Center Region.

Tiny Glade on Steam Deck will now use the "Center region" variant by default. If you'd like to switch back to the old default, select "Cursor point" in the settings menu.

[h2]Misc[/h2]
Aaaand we also did a few miscellaneous fixes, here is the full list:
  • ✍ Toolbar will no longer exceed the bounds of the game window
  • ✍ Toolbar's subcategories are now correctly sorted when cycling through them by repeatedly clicking the main category buttons
  • ⚙️ Default resolution scale to 0.7 on the Steam Deck (the game might look blurrier on Steam Deck, but will run considerably faster)
  • 🔊 Iteration and small fixes for clutter SFX
  • 🐛 Fix a potential synchronization bug in presenting rendered images to the screen (another wild guess that might help with NVIDIA crashes)
  • 🐛 Fix resolution scale shrinking and staying low upon alt-tabbing in memory-constrained conditions (the game will attempt to restore the desired resolution scale once VRAM is available again, and will no longer save the automatically-reduced scale to settings)
  • 🔬 Add more graphics troubleshooting options to "Vulkan extension settings"


That's all for now. Thank you for reading, and stay awesome!

Love,
Tom & Ana

Dev Diary: Steam Deck progress 🎮

Hello-hello! We hope you had a lovely winter break, and the new year had started with a good dose of fun hobbies, warm beverages and baked goods 🥧

We’re baking something too, and though not edible, it will be a good contribution to the cozy evenings. We’re working on controller support & improving the experience on Steam Deck 🎮



A good chunk of this work will be general QoL improvements and fixes, so we’ve decided to break the work up into multiple smaller patches, and make them live as soon as they’re ready in the coming weeks. One such update is already available, where we’ve added an alternative mode for camera rotation and zoom. This mode should improve the Steam Deck experience, and if you’re on PC, and you’ve been struggling with the camera suddenly yeeting itself as you try to rotate, we recommend checking it out too! See here for the full patch notes.

We expect that these patches will take our time until early February(ish). Afterwards we plan to switch to improving more gameplay stuff.

Aaaand that’s all for this short dev diary. Thank you for reading and hope you have a good day 🧡

Love,
Ana & Tom

P.S. we’re also preparing a batch of 30 new daily themes, and they will start on January 22 📅

(small) Patch 1.11.1c - better crash diagnostics

Hey y'all! :3 Hope you're having a wonderful holiday break filled with the scent of pine tree and cinnamon 🌲🥧

If Tiny Glade runs well for you, keep enjoying it with your favorite pairing of pepparkaka / tomtegröt / glögg / julmust. If the game is giving you trouble however, read on!

We're having an influx of new players, so I'm also noticing a spike in crash reports. Most seem to be coming from external sources, so I've upgraded our crash reporter to detect those, and provide specific advice. Our nemesis, graphics crashes, have also appeared again. In order to help diagnose them, the patch now adds automatic logging of our internal rendering operations, and also links to a new troubleshooting section about those graphics issues. Hopefully this helps a few folks 🧡

Details:
  • Add "rendering workarounds" to "Vulkan extension settings"
  • Link to troubleshooting advice on "DEVICE_LOST" (GPU hang)
  • Improve reliability of graphics driver crash detection
  • Detect crashes due to a broken Vulkan subsystem (vulkan-1.dll)
  • Detect crashes (potentially) due to ASUS GPU Tweak III
  • Add logging of internal renderer operations


Stay awesome!

Love,
Tom & Ana

P.S. We always test our patches, but if you start having issues with the game, and you think it's due to our latest patch, we usually move the previous build to a Steam "beta". In this case, the previous build is available in the beta called "old-1_11_1a" (Right click Tiny Glade in your Steam Library → Properties → Betas → Beta Participation).

Tiny Glade is a Finalist in The Steam Awards 2024!

Oh my gosh, folks, you did it! Thanks to your nominations, Tiny Glade is one of the finalists in the "Sit Back and Relax" Steam Awards category 💖💖 We can hardly believe it, this is already beyond what we've ever expected :DD

if you'd like to vote for us in the finals too, you can do so in the box above.

Thanks again, you're all awesome!



Lots of love,
Ana & Tom

(hotfix) Patch 1.11.1a

Oops! We accidentally gave fish and birds too many treats and they were being extremely hyperactive 😅😅😅 This is fixed now! Sorry for the inconvenience, and thanks to everyone who reported the bug 💚

(You might need to restart your Steam client to prompt the update)

Love,
Ana & Tom