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Tiny Glade News

Demo will stay up for another week!

Hey y'all,

We've noticed that a lot of players are still discovering the demo, so we've decided to keep it up for another week 👐

We ourselves are now fully focused on 1.0 👩‍🍳👨‍🍳

P.S. you might see that the demo build has an update - we've simply removed the Daily Theme button from the main menu (since it was updated only during the Steam Next Fest ^^)

Love,
Ana & Tom

Thank you for 1 million wishlists!


(screenshot by pewpew 💙)

As Steam Next Fest is coming to a close, we just saw this morning that Tiny Glade has passed 1 million wishlists 🤯 We don’t know what to say! Honestly, this is crazy and unbelievable and mind-boggling 😄 Tom & I always thought that Tiny Glade would be a -very- niche game, a little thing to enter the indie games scene with. We’re continuously surprised by the love & attention, and we’re over the moon that Tiny Glade has found its audience in so many of you (or, should I say, that you’ve found Tiny Glade!)

[h3]Thank you.[/h3]

We’ve decided to keep the demo live for another week until June 23rd - just in case anyone missed Steam Next Fest. However, we won’t be as active here anymore. There will be no more demo patches, and Martin & Oda are also wrapping up the Tiny Dailies today.

What’s next, you might ask? We’ve been in non-stop demo mode for about a month now, so next for us personally is a well-needed break 😄 Perhaps we can even finally clean our kitchen 🤔 *glances at the ominous tower of plates*. And then? Then we will read the mountain of your lovely feedback, and enter goblin mode to finish the game :D

We will continue sharing dev updates here on Steam and via our newsletter, so stay tuned :3

Thanks again for the most wholesome vibes, and stay awesome!

Lots of love,
Ana, Tom, Oda & Martin

Daily Theme: A Tiny Tavern 🎻🎶

Good day everyone! 🌻
Wow, it is already almost the end of Steam Next Fest, huh?

For our last #TinyDaily, we figured it would be nice to go somewhere where we can celebrate all the wonderful demos that have been featured this week.
And where better to share stories about adventures past than at…

[h2]A Tiny Tavern 🎻🎶[/h2]

...bursting with good vibes and lively music to dance to 💃

Thank you everyone for sharing your builds this week, it’s been crazy inspirational to see! Hope you’ve enjoyed these little challenges, and that you’ll share what you build today as well. This is the last daily prompt we're hosting for the demo, but we'll see each other again for full game!

Lots of love,
Oda and Martin

Daily Theme: Mysterious Ruins 🌿🌙

Hiya everyone!
A new day dawns upon us, which means it’s time for yet another #TinyDaily!

As we’re getting close to the end of Steam Next Fest, we thought it would be nice to spend some time remembering and appreciating what’s been, and our theme today is…

Mysterious Ruins 🌿🌙

As always, we hope you will share what you create in the replies, or if you share on Twitter , make sure to add #TinyMysteriousRuins 🙏

It really warms our hearts to see all of your wonderful builds 🧡

With love,
Martin and Oda

(hotfix) Demo Patch 1.5.4b

Hi, y'all 👋 Small hotfixes:

* We had an oopsie, patch 1.5.1 broke the ability to place lanterns on flat roofs since we changed how the collision geometry was generated. Sorry about that! This is now fixed.
* We got reports that if you walk to the edge of the map, you can fall under. Turns out we only had a soft constraint that was pulling you back in, like a rubber. In FPV mode, the constraint is now a hard one, preventing you from exceeding the walkable map bounds.

Thank you for reporting these to us 💚

Love,
Ana & Tom