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Tiny Glade News

Daily Theme: A Tiny Tavern 🎻🎶

Good day everyone! 🌻
Wow, it is already almost the end of Steam Next Fest, huh?

For our last #TinyDaily, we figured it would be nice to go somewhere where we can celebrate all the wonderful demos that have been featured this week.
And where better to share stories about adventures past than at…

[h2]A Tiny Tavern 🎻🎶[/h2]

...bursting with good vibes and lively music to dance to 💃

Thank you everyone for sharing your builds this week, it’s been crazy inspirational to see! Hope you’ve enjoyed these little challenges, and that you’ll share what you build today as well. This is the last daily prompt we're hosting for the demo, but we'll see each other again for full game!

Lots of love,
Oda and Martin

Daily Theme: Mysterious Ruins 🌿🌙

Hiya everyone!
A new day dawns upon us, which means it’s time for yet another #TinyDaily!

As we’re getting close to the end of Steam Next Fest, we thought it would be nice to spend some time remembering and appreciating what’s been, and our theme today is…

Mysterious Ruins 🌿🌙

As always, we hope you will share what you create in the replies, or if you share on Twitter , make sure to add #TinyMysteriousRuins 🙏

It really warms our hearts to see all of your wonderful builds 🧡

With love,
Martin and Oda

(hotfix) Demo Patch 1.5.4b

Hi, y'all 👋 Small hotfixes:

* We had an oopsie, patch 1.5.1 broke the ability to place lanterns on flat roofs since we changed how the collision geometry was generated. Sorry about that! This is now fixed.
* We got reports that if you walk to the edge of the map, you can fall under. Turns out we only had a soft constraint that was pulling you back in, like a rubber. In FPV mode, the constraint is now a hard one, preventing you from exceeding the walkable map bounds.

Thank you for reporting these to us 💚

Love,
Ana & Tom

Demo Patch 1.5.4 is live!

Hi, y'all! Another small patch is coming your way :3

* Tweaked global illumination. Light now bounces more naturally, and has less noise, especially in the shadows and on grass.
* Fixed a bug when the "continue wall" gizmo would pop up even if you're holding the "disable snapping" key
* Fixed a bug where placing a wall lantern on an invalid location would delete all terrain lanterns
* You can now enjoy the views from your windows when inside a building! (no, we're still not adding interior decoration 😅)
* The first person camera now correctly collides with columns and freehand walls, and can fly through roofs in ghost mode (LCtrl)



Cheers,
Tom & Ana

Daily Theme: Wizard Tower 🔮

Good day folks! It’s another day of Steam Next Fest, which means a new #TinyDaily ✨

Today’s theme is 🥁🎶

[h2]Wizard Tower 🔮[/h2]

Please share your magical builds in the replies or, if you share on Twitter, mention #TinyWizardTower so we (and others) can find them 💜

Cheers,
Oda and Martin