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Tiny Glade News

Tiny Glade's castle-doodling demo is packed with delightful little reactive surprises




There has been a lot of anticipation for Tiny Glade in the cozy gaming circles I follow. Its an adorable little building toy inspired by the success of Townscaper but has you build idyllic little castles instead of seaside cities. After getting to spend some time with its upcoming demo, I am hurting to play with the rest of it...
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Gorgeous cozy castle doodling game Tiny Glade is launching a demo this month




Since the surprise success of Townscaper a few years ago, a crop of other "radically casual" cozy city builders has been in the works, and Tiny Glade has definitely been at the top of my wishlist—and most other folks', I suspect. Thank goodness we're finally going to get to try painting lovely ivy-covered walls across a pastoral canvas: Pounce Light says a demo is coming on May 30...
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Tiny glade DEMO is coming on May 30th! 🏰🌿

Good day, folks! It’s time to bring a new update 💌 We’ve been hard at work prepping the demo of Tiny Glade, and I’m happy to say that… it will be available on May 30th 🙌 Wooop! It’ll stay up throughout Steam Next Fest in June, and perhaps for a week or two after - we shall see once when we get there 😄

Meanwhile, let me show you a sneak peek:

In the demo, you will be able to play in the summer glade - one of the five glades we’ll have in the final version, and this is the toolset that will be at your disposal 🎨



The demo will be accompanied by four beautiful tracks composed by Oda Tilset. The tracks adapt to time of day, and how built-up your glade is 🎶🧙‍♂️ (You can listen to the WIP album on bandcamp for free).

Below you can see the area that will be available in the demo (the circle in the middle where the yellow cottage is) VS the full game’s buildable space (dashed white line):



Thanks to the optimizations that Tom’s been doing, we’ve actually increased the total buildable area by almost 2x from what we’ve been showing before 💪 (not so tiny Tiny Glade anymore? 😁).

After we’ve expanded the map boundaries, the scenery started to feel a tad empty on the borders. So we added distant hills, clouds ⛅, sun 🌞, and a dramatic moon 🌛 (vampire castles on cliffs anyone?)



Building grander castles is definitely a possibility now 🙌



We’ve also added a highly-requested feature: photo mode 📸 - making it easier to take dramatic or close-up shots, or position your camera juuuuust the way you want it :3



The photo mode also prompted us to update our Steam page with new screenshots 💅


(Shout out to pewpew and Ana's mom for three of these images 💚)

We can’t wait for you to sample what we’ve been cooking 👩‍🍳👨‍🍳 30th of May, let’s do this!

Love,
Ana & Tom



Dev Diary - Our windows are chameleons 🦎

Emerges from the familiar pile of TODO stickies. Oh, hello-hello! I hope you’re doing well, and have already had a chance to enjoy any hints of the upcoming spring 🌼 Spring *is* coming, right? 👀 Peeks outside the window to humid grayness and biting wind… Ehh! 🥶

Well, at least in Tiny Glade it’s always sunny 😄 Tom and I have been spending a loooot of time in it - this month has been an intense whirlwind of improvements, bug fixes, and preparations for a v0.1 demo build. The list of TODOs is still formidable, but so far we’re on schedule, and everything is going according to plan o7

There’s a million things to wrap up, but this month one of our main efforts has been completing the code for window interactions.



Windows can now be placed on roofs, on edges between roofs and walls, and they turn into doors atop a stone floor. Corner windows are also a thing now. We saw a few folks trying to attach windows to corners in playtests, so we made that a proper feature 👩‍🔧👨‍🔧

For now, we’ve wrapped up one window family: cottage windows, which we’ll have in the demo. It’s a thread that’s been in development for multiple months now, so we’re very happy it’s finally coming to fruition.

Changing the roof shape will make windows re-adapt as well. You can say our windows are like chameleons 🦎: very blendable with their environment!



Speaking of roofs, we’ve expanded rectangular roof controls, and added a new roof type where two sides are a wall - a so-called “gable”. (and yes, you can place windows on both the roof and the wall parts!)



Tom and I continue to optimize the game. Since one element in Tiny Glade often affects other nearby elements, the biggest improvement is doing computations only when and *where* necessary. In the GIF below, you can see a special developer view: drawing a path/terrain affects only some regions (highlighted as white squares), and then only those cause walls (red outlines) to recompute. It’s an ongoing effort to make every game system as sleepy as possible 🦥 so your computer stays cool and quiet.



Having done some preliminary optimizations, we’re even considering expanding the glade size from what we’ve shown. More on that in a future update 👀

There’s been a lot of other changes, small and large (for example, more music 🎵), but I shall keep this update short and sweet, for I must return to gnawing on my TODO stickies 🦝📄

As always, thank you so much for reading :3 I wish you a wonderful week full of warm thoughts. Until next time!

With love,
Ana & Tom

PS: Tom recently shared his thoughts on what makes a game cozy in this PCGamer interview. Check it out!

PPS: If you’d like to receive our dev diaries straight into your mailbox, we have a newsletter 💌

Even 'cozy' gaming's biggest fans can't decide on its definition, but they aren't worried: 'There's a whole lot of grey area, and that's what makes it interesting'




We've undeniably arrived in a boom era for cute, casual, creative games. The numerous descendants of Stardew Valley and Animal Crossing are joined by pastel puzzlers, chill city builders, and adorable adventures. Now that their fans have started seeking out more than farm life sims, they've become known collectively as cozy games to dozens of content creators, their hundreds of thousands of cozy gaming followers, and developers working on the next crop of cozy games...
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