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  3. Build 2872 - Hide Admin colour, some noanim fixes, basic support for CJK font

Build 2872 - Hide Admin colour, some noanim fixes, basic support for CJK font

Hey folks,

This is smaller release. Short summary of changes:

  • Change for all the admins. Redname is now hidden by default. Game should remember your preference. You can toggle it using "!toggle redname".
  • Added basic support for CJK fonts. You can now specify font used for translation at the top of the file.
  • Few noanim issues should be fixed but this is ongoing work by @Verrazano and will continue over the course of next few releases.
  • Added more custom Patreon heads.
  • Quickswap was temporarily removed from CTF/TDM until we figure out how to make it better.


And other minor changes that can be found in changelog below.

This is the first time when I'm doing KAG release, so be gentle on me and report anything broken. Sorry for no fancy image.

Forum discussion can be found here.

Cheers,
Furai

EDIT: I've just pushed hotfix for not being able to change class at workshops.

Changelog:

Base:

[removed] quickswap using a boolean in code
[added] persistence to to name color toggle.
[added] basic font-swapping support to locale
[added] Initial Chinese Translation
[added] QuoteFox patreon head
[fixed] off-by-one division
[added] admin red name toggle
[added] Joan_Rivers custom Patreon head
[added] checks for valid class
[modified] Replacing an item in a catapult no longer 'deletes' the original item
[fixed] floating female knight
[modified] Prevent players from kicking other players out of catapults
[modified] Boulders no longer enter rock n' roll mode when swapped out of catapult
[modified] Reduced warm up time to 1 second
[fixed] spawn immunity not being unset for joining players
[added] Sugoi_Hands patreon head

Engine:

[added] required support to "translate" font filenames on the fly when loading locales - important for multiple scripts support without enormous font like noto
[added] check in UpdateStaticBody
[added] functions and bindings to get the original size of a texture used by CSpriteLayer.
[fixed] server not sending delta on small threshold.