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King Arthur's Gold News

The "2022 Update" gameplay & balance survey

Hi folks,

As mentioned in the update post for the major update we're holding a survey on the changes that come with this build, including addition & removal of features (outpost & quarry respectively) and the variety of balance changes. The survey is now live on kagstats, the official website that also tracks the official servers. We'd really appreciate it if you could fill this in, in order to evaluate the changes, and perhaps tweak or revert things.

You may participate in the survey using your KAG account. If you exclusively play KAG on Steam you may need to add a password to your account, you can do this in the main menu:



In red you also find your username, should you not know it. N.B.: The "Finish Account Linking" box NEVER goes away; it will be there even if you've already finished the account setup previously. If you've forgot your KAG password, you can reset it on the main website.


To complete the survey (it only takes a minute!) go to https://kagstats.com/#/survey and follow the steps below. The survey runs until November 14 so please keep that in mind, it's also being advertised in-game so you should be reminded there as well.



  1. Press "Login" at the top-right corner
  2. Fill in your KAG username and "Generate Token" -> A new page may open asking you to log-in on the official KAG api (https://api.kag2d.com/)
  3. Log-in and copy the token between quotation marks (something like "be2-84449d0d99-a78a0f4ceb58156c6dac-usernamebuf41413-b0e52690e49e5dfe481aa4309f89d062")
  4. Paste the token back on the kagstats/survey website.




Thanks again everyone who contributed to the updates & worked on the survey implementation! If successful we may use surveys such as these more often!

Build 4137 - Hotfix

Hi folks,

Quick hotfix for some of the issues introduced in the major update.


[fixed] servers could end up in a bugged state and required reloading
[fixed] unpacking outposts could destroy tiles
[fixed] gold would not decay in Sandbox
[fixed] you could slash through friendly doors
[fixed] bugs related to blob tile repairing such as doors, platforms, etc.

Build 4137 - Balance changes detailed

Hi all,

Below further details on the balance changes introduced in build 4137. In a week you will find a pop-up in-game with a link to a poll to vote on these changes by logging into your KAG account!

Update post: https://store.steampowered.com/news/app/219830/view/3385044600573204012


Major balance/gameplay changes:
Siege:
Ballistas no longer let you respawn or change class on them - they're now only a siege machine. Their cost was reduced from 200 to 150 coins and they no longer need gold to build.
Added OUTPOSTS - they can be bought in crates from the siege shop. When unpacked, they are a 5x5 blocks building which lets you respawn on it, change class or use it as a tunnel. Also has a storage in it.
Catapults now launch items (e.g. lit kegs) with bigger force (110%)
Catapults now launch players with smaller force (75%)
Catapult rocks do more damage to structures

Drills:
More heat from drilling dirt and ore
Less heat from drilling stone blocks, other players, doors and patlforms
Higher max heat
Slower cooldown
Can't pickup overheated drills anymore (they used to damage you and instantly drop; now they just can't be picked up)

Build time changes:
Nearly two times faster building as builder
Resupplies do not require tent or builder shop anymore
Resupplies every 30 seconds instead of every 40

Builder/structure changes:
You can destroy player-built blocks slightly faster
You can now repair doors and platforms similar to how you can repair stone and wood blocks
Quarries removed
Doors no longer absorb slashes (or jabs). This means 2 things:
a) knights can slash/jab multiple doors at once
b) knights will now be able to damage players next to doors (some builders used doors to pretty much be invincible to slashes and jabs. This is no longer possible)
Moreover, wooden doors are weaker against sword attacks and bombs in general.
Shaky doors (unsupported) get more damage now (125%)
Stone doors are weaker against bombs

Knight changes:
Water bombs now do more knockback

Archer changes:
Water arrows now stack to 1
Water arrows now cost 15 coins per one
Water arrows do a slight knockback now
Fire arrows now stun (like normal arrows) on close range fullshot hit
Fire arrows now light team kegs (if they're on the ground, not carried) too

Economy changes:
More coin gain from combat (especially for builders)
Less coin loss on death
Teamkills no longer cause coin loss
Added 600 coin limit (Disabled during the in-game christmas holiday)
Less coin gain from hitting siege


Other changes:
You can now move faster in water
Saws now have a special interaction with bombs; bombs will get propelled in a semi-random direction when thrown into a saw and will explode faster (instead of exploding instantly). This also means the so-called "sawjump" is no longer possible
Trampolines now have 360-angle rotation instead of step-based rotation. You can hold LMB to use the old step-based rotation and can hold RMB to lock rotation in place
Updated CTF and SmallCTF mapcycles

QOL/Visual changes:
Knight now has additional animation frames when crouching & shielding
Keg explosions now make your screen shake. This can be disabled in the settings if you find it annoying.
Added spectator queue - Spectators can now queue to join a team and will be automatically put into the team whenever there's a free slot
Added game state (start of building time/start of match) banners

Bug fixes/minor changes:
Fixed some bugs, including the dinghy-flying glitch
Patched exploits, ranging from spawning in items, soft locking the server and potential server crashesMinor GUI fixes
Throwing bombs with high ping is easier now
Putting items in inventory with high ping is easier now
Dead bodies now open teambridges

The 2022 Update is out (Build 4137)

Hi all,

It's time for a major update, containing new features, bug fixes and balance changes! This update is being released AS WE SPEAK so make sure to HOP ON as soon as you finish reading!

This update was brought to you by all the wonderful community contributors & those participating in balance discussions, polls and game tests on GitHub or Discord. Thanks everyone who worked on has contributed, and everyone else, please check it out! Huge thanks to Asu, bunnie, TheCatWizard, mugg91, Epsilon, Vamist, Mazey, Nananas, Skemonde at least for their direct code or artwork contributions, and many else!

Below you find the patch notes, even with dozens of very minor fixes and code changes omitted, this update stands to be one of the largest in KAG history. This update focuses for a major part on re-balance as well as merging in a lot of quality of life and features that have been in the pipeline for quite a while, to get a full grasp of what you'll find in-game, please skim through the patch notes! A few highlights below:



Fixed saw bombjumps - by changing the way (water) bombs interact with saws; the saw now blasts the bombs away as a tornado, opening up new gameplay possibilities and getting rid of the infamous bug!



Added outpost - KAG alpha enjoyers rejoice! Albeit in a different form than the early years of KAG, outposts are back! Outposts are bought at the siege shop similarly to the ballista and catapult, and takes over the role of spawn point with class swapping from the ballista, in addition to having a built-in tunnel. This change also removes the gold cost of ballistae and reduces its price, to promote its usage with its intended purpose.



Build time changes, balance & quality of life - Various smaller and larger changes to optimise the general game flow, such as visual game status banners throughout the game, faster building in build time and repairing all blocks besides just regular stone and wood blocks. Many other balance point as well that hits all classes, including minor economy rework, special arrow changes, drill balance & better structure hitting as knight.

This update is also closely released to the Halloween event that goes life automatically every year. You may notice a few (graphical) readability changes after this update for the event as well. Happy Halloween! There are still many exciting changes in the pipeline, and now that we've got a majority merged into the game a huge weight has been lifted of the backs of those responsible, smaller updates may be more feasible now, too!


[PATCH NOTES]
[added] In-game popup for redirecting to official polls
[added] Knight crouch anims
[added] slightly faster pickaxe mining against player-built blocks. Since you cannot change the damage you do against certain blocks, this was done by speeding up the animation of chopping and using a pickaxe by 1 frame (16.66%) against: backwall, doors, stone and wooden blocks, platforms and bridges, ladders, spikes
[added] (water)bomb tornado to saws to replace saws exploding bombs
[added] you can repair blob-blocks same as you repair normal blocks. This is done by "healing" them. Takes the same amount of materials as if you wanted to build a new one.
[added] added a 600 coin limit (automatically disabled on Christmas holiday for festivity)
[added] Raycasted knight slashes (and jabs)
[added] Queue for spectators to join full server
[added] added ballista bomb bolts to tth
[added] add an outpost to the siege shop. Outpost mechanics:
5x5 outpost which is essentially a workshop, but is unpacked from a crate bought in the siege shop for 150 coins and 50 gold
respawning with shorter spawn immunity
storage-size storage
can change class on it (both teams)
also works as a tunnel (only owner team can use the tunnel; other teams can however use tunnel to travel to it)
capturable same as ballistas
[added] support for help/hints that are shown even with hints turned off
[added] cata rocks are shieldable
[added] added offscreen entity throttling (only for staging clients)
[added] accolades, patreon heads, head prizes
[added] Gulp sound when buying a Beer at Quarters
[added] knockback from water bombs and water arrows
[added] Night ambient music
[added] shaky doors receive more damage than normal doors
[added] you get resupplies without having to go to a builder shop or a tent in build time
[added] text above inventory that tells you when you're able to receive builder resupplies
[added] builder and archer resupply now use different timers
[added] easier resupplying on ballista
[added] "Capture the flag!" banner at game start, currently for CTF gamemodes only
[added] "Build the base!" banner at build base start, currently for CTF gamemodes only
[added] added the team wins banner to small CTF (previously it didn't use banners at all)
[added] some Russian locale for DLC packs
[added] building during build time is now almost 2 times faster (build delay: 7 > 4)
[added] add polygon overlap system to the hover-pickup, add script to help set z-order for important items, for pickup, prioritize hovered CShape of blobs
[added] Shake screen when close to a Keg, or when hit by an explosive. Includes GUI change to disable
[added] Team Color to Keg
[modified] updated CTF mapcycle
[modified] halloween brightness 0.85 instead of 0.9
[modified] Cannot toggle lantern underwater
[modified] updated Small CTF mapcycle
[modified] drill behaviour:
receives slightly more heat from hitting tiles like dirt and ore
receives less heat from hitting blobs like players or doors
increased max heat
slower cool down
water buckets now cool 50% of drill heat instead of 70%
you can't pick up overheated drills anymore (previously you could and have them instantly drop to the ground]
drills now ignore bushes
[modified] improved putting held items in your inventory with bad ping
[modified] Dead enemy bodies open team bridges
[modified] you now move faster in water
[modified] dinghies move faster in water
[modified] water arrows come in stack of 1 instead of 2
[modified] new cost of water arrow: 15 instead of 10
[modified] splash from water buckets now does a bit of knockback
[modified] wooden doors nerfed: 11 slashes to kill as a knight and only one bomb+slash
[modified] stone doors nerf: 3-4 bombs to get destroyed
[modified] Fire arrows now light team kegs as well
[modified] also ignore emotes from ignored players
[modified] everyone is now switched to builder when a new match starts
[modified] catapult changes:
players are launched with 75% original force
other items are launched with 110% original force
[modified] cata rocks do more damage to blocks
[modified] no spawning from ballista
[modified] balllista no longer costs gold
[modified] ballista price reduced to 150
[modified] improved cata unpacking code
[modified] more coin gain from combat (around 15-20% more total compared to current)
[modified] less coin loss on death (15% instead of 20)
[modified] increased coin gain from killing people as a builder (around 30% compared to new values for other classes)
[modified] less coin gain from hitting siege
[modified] remove coin loss from teamkill
[modified] Trampoline has 360 rotation, help label for controls
[modified] now you get arrows in build time too as archer
[modified] Improve voting UI
[modified] Players playing on duplicate instances of KAG cannot vote
[modified] resupplies every 30 seconds during build time rather than every 40
[modified] changed the resupply message to help people that haven't figured out resupplies yet
[modified] Better bomb throwing with ping
[modified] Improved Background scrolling
[modified] Gold will decay, except in CTF/TTH
[modified] clamp fake rolling rotation speed
[fixed] Pre-existing Doors and Ladders will now decay in water
[fixed] mats drop on ground now if you're not builder after build time
[fixed] if you afk as an archer at a resupply point your resupply counter gets reset and you hear the resupply sound even if you already have 30 arrows
[fixed] Small sanitization checks
[fixed] make fire arrows hit like normal arrows + fire, fixes sound on hit and stun
[fixed] arrow type cycling
[fixed] Allow moving spectator camera when voting for new map in CTF
[fixed] fixed bug when you could accidentally damage backwall behind a door when lagging or building fast
[fixed] Drill activating when player is attached
[fixed] current sprite frame of blob-blocks like doors, platforms, etc. is now based on health rather than amount of hits received
[Fixed] Catapult flying away if shooting from a Mounted Bow which is in a Catapult's Mag
[fixed] Characters and Migrants not stopping after HOTHOTHOT is done
[fixed] Pick-up wheel not updating if letting go of "pickup key".
[fixed] that you could pick up Flowers.
[fixed] that you could pick up enemy items when you shouldn't be able to.
[fixed] Firearrows ricocheting off structure blobs
[fixed] fake rolling angle calculation
[fixed] Removed buggy grass from maps
[fixed] Keg not making sounds when hit
[fixed] blobs launched from catapult appearing behind shops
[fixed] long resupply timer bug
[fixed] Loading items you aren't holding in catapult
[fixed] cl_mouse_scale != 2 caused incorrect aim
[fixed] Minimap on top of map voting window and exception in CTF when match ends via vote pass or chat command
[fixed?] dinghy yeet glitch
[removed] Quarry removed from CTF

Territory Control.. 2?!



Hi folks,

As some more dedicated (mod) players may already know, "TFlippy", creator of one of the largest (if not the largest) mod Territory Control, has been working on a stand-alone sequel!
For those that haven't played Territory Control in KAG yet, this stand-alone full game sequel expands massively on the sandbox it is in KAG and its industry, innovation, factions, combat and emergent gameplay. Design factories, customize tools and weapons, fight or trade with other players or get viciously murdered by an angry badger!

As part of the Steam Next Fest, a week-long celebration of upcoming games, a free Territory Control 2 demo is now available to the public for a limited time! Thank you TFlippy for your time invested in KAG modding and good luck with Territory Control 2!

Wishlist Territory Control 2 & check out the demo here:

https://store.steampowered.com/app/690290/Territory_Control_2/



Have fun!