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Pre-FGS Major Announcement

Hello everyone,

This is a collective announcement about what we have been working hard to finalize since April. Thanks to the interest and appreciation you have shown us since our first demo release, we have had a more enjoyable and productive production process despite the intense workload. We hope that these improvements and developments will help to provide you with a more fun and rich experience.


Devside

New Rugged Terrain System:
In the first demo version, the terrain was designed to work in the traditional way, like a flat plate. As of today, the New Cycle universe features uneven terrain. This approach helps to achieve a more organic look of the universe, and in some ways brings the environmental experience closer to being more aesthetically pleasing and realistic. The extra ruggedness on large treeless surfaces also helps to produce shadows at certain angles, eliminating the sense of repetition that the surface can create for the human eye. When constructing buildings, roads, bridges, tunnels, etc., the area you choose will be automatically smoothed and flattened to a certain extent.

Improvements to Road System, New Bridges, and Tunnels:
All the deficiencies of the road system experienced in the first demo have been fixed and the production has been completed with improvements. (There is a small shortcoming regarding the blending between terrain and road material at road ends). The inability to build short paths has been resolved. Curve or grid-based road building has been adjusted to work with the same efficiency and performance.



Mechanics for the construction of bridges or tunnels that are integrated into the road system have been added to enable the crossing of cliffs, hills, or mountainous regions that pose a physical obstacle to accessing certain parts of 3D maps. Depending on the type of geographical obstacle, the appropriate infrastructure component (wooden or metal bridge and tunnel) is automatically incorporated into the road construction by the system, requiring extra resources depending on the distance. The construction method works in the same way as for roads. Just like the construction of a building, the road mechanics flatten and smooth out uneven terrain surfaces according to a certain mathematical framework.

Volumetric Lightning and Fog System Upgrades:
The world of New Cycle is a setting where seasonal changes, extreme natural events, and other environmental factors heavily influence the natural lighting and feel. We've made improvements and additions to our entire lighting and fog system to support natural lighting and the production of volumetrically satisfying visuals in the open air.
We now have many areas where we can enhance our systems, such as regional mist effects, regional volume in areas with lots of trees and pollen generation, and animated fog with external colors and textures that can represent air pollution. With these capabilities, the universe of New Cycle is now equipped with qualities that better suit the dramatic and realistic texture of the era it wants to visually convey.

Marketing and events

Next Fest Demo Process, Publishing, Market Plan, and Announcements:
First, the content of this brief is to describe the oddfundamental changes and refinements that have been made to the infrastructure of the entire 3D universe generally. To get ready for our first demo release, we had to use several components that we had produced at the design stage. At this stage, we have almost no dated or dissatisfying components left. On that note, we have a structure that we are much more confident and less likely to have problems that may prevent consumption. We want to emphasize again that creating such a reliable product is a challenge that requires a lot of effort for a small team. In this respect, we would like to state that we have not changed our completely independent production approach and our goal of releasing mass-oriented games without losing our indie spirit, and we are about to finalize our potential publishing partnership talks.
We are happy to share that we will be releasing a new original trailer at Future Games Show this evening at 7PM CET. In the following week, we will also deliver a second major update outside of the 3D universe, focusing on game mechanics and administrative tools. We expect to be ready to announce our publishing partner in the same week. Recognizing that we're covering a lot of ground in a single announcement, we are trying to run as transparent a development process as possible.


Additionally, we'd like to announce our participation in Steam Next Fest. With our updated content and new features, we aim for you to have a fun demo process again and we are preparing for it accordingly.
Once again, thank you sincerely for your support and interest.

Core Engage
Alp Geven