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Devlog 02.2023 About Changes and Development Process Based on Feedback Received

Here is our summary list of the developments, integrations, and adjustments we made in February 2023 as part of our revised production plans based on the reviews and feedback on the demo we released as part of the Steam Base Builder Fest. Thank you to all the players who tried the demo version and provided feedback, you are a massive contribution to the development process, and we are working even more enthusiastically to move forward with the development process.


Changes:
- In the demo, we had a function to swiftly construct copies of the building selected by typing +Shift press. Additionally, considering the popular demand, we started the works for implementing a new feature in our "Build" menu to enable players to construct a copy of the already-existing buildings in a serial manner.

- According to the feedback, the unnecessary and fast flow of the minute counter in time was inconvenient, so we removed the minute tab for now and edited it to show only the time of day. By adding another layer to our mechanical setup that determines the time flow of the universe and allows the user to play at three different speeds, we added a new layer that can flow at 0. We also added a new time interval feature that flows at a pace of 0.3.


Development:
- We added a feedback method where people living in the settlement criticize or support the current situation with randomized sentences according to the current mood (positive, negative, and neutral). This method currently works with five female and five male voices in English with different accents as British, American, and Asian.

- For the advisor system, we added bonuses and methods of obtaining 15 different advisor characters in addition to the UI infrastructure and storyline to make it playable in the following demo version.

- The "birth" and "death" systems have been completely implemented. Mechanics related to the death of various reasons and birth that we could not make it to the demo release have been brought to completion and integrated into the game. The birth rate governed by gender ratio in society, general morale, the status of diseases, the possibility of open settlement, and such multipliers is tuned to increase the workforce in a long-lasting story directly.

- Our general LOD system was missing a lot in our application in the demo process. LOD configuration for environmental elements was added and opened to customization as manageable from the general settings tab.

- Before the demo release, we had finished our preparations and substructures regarding the localization. Now, we started integrating language content by 100% in terms of UI and its elements and by 70% in terms of story and in-game texts. For the Early Access release, in addition to English and Turkish, we are working hard and swiftly to support German, French, Polish, Russian, and Spanish languages. We plan to add Simplified Chinese and Japanese into our localization repertoire post-Early Access period.


Bugfix:
- We added control elements to the 'Buildings VFX Load' process responsible for some Crashes.

- Our road system was our last-minute mechanic, so it had some unfinished features. On that note, we improved our L-shaped road-pulling process and added UI plugins that express our rule that short-distance roads cannot get built more clearly.

- We have activated our terrain collision and automatic camera positioning part, which we have not yet added to Free Camera mode. We have added the necessary fields on settings to edit camera controls.

- We detected the bugs from some third-party components and started the improvement works. Also, when necessary, we created alternative routes.

Steam Builder Fest Report

Dear Workers, Crafters, Specialists and Everyone Else,

As Core Engage, we were very excited about the first open demo process of New Cycle. We would like to thank everyone who contributed to this organization, where we had the opportunity to meet with the masses for the first time through the Steam platform.
From the first day of the festival, we have gained tremendous joy and motivation in the face of your interest. We would like to thank everyone who gave New Cycle a chance during the demo rollout, played the demo and supported us with wishlists. As a small team developing its first game, receiving these bis of feedback has given us the excitement and enthusiasm we had all the way back on our first day.

A brief summary of gameplay data during the festival:

  1. To date, 13,562 players from 125 countries have tried our demo with 21,862 different sessions.
  2. The average gameplay time was 1 hour and 54 minutes.
  3. There were 25,074 sandstorms in play sessions throughout the week.
  4. 1,774 player participated in our small poll at the end of the demo and our average rating was 4.78/5.


The intense interest you showed placed the New Cycle demo in both the popular "demos category" and the "popular future products" categories on Steam. Believing that the most precious resource that a person can share is time, we thank you again for giving us this opportunity.

We would also like to thank everyone who has reached out and provided feedback on all platforms. Every piece of feedback is extremely valuable to us and we are addressing each and every topic one by one, especially in terms of improving the gameplay. In this context, we have quickly started working on a series of minor revisions. We are ready to resolve any application-related problems directly by maintaining one-to-one communication in bug reports.

We hope to come to you with more good news in a short while.


Due to the earthquake disaster in our country, we have suspended our general activities for 10 working days. We appreciate your understanding for the delay in the announcement for this reason.Thank you for all your support and messages.