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Demo Patch Including Improvements and Bugfixes

Got a few new things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported, and includes changes we forgot to post on Steam (sorry about that!)

Improvement
- When creating a new world, it will directly take you to an unsaved environment, rather than forcing you to save an unnecessary empty world first
- Audio component pitch range is greatly extended to 0.1 - 10
- Improved the volume level of component music by APX
- Added a railroad wheel entity
- Added a console command Bricks.DrawDebugColliders 1 to see what the collision shapes of your creations look like
- Added ability to interact in third person
- Added interaction prompts
- Added special crosshair for interactive and grabbable objects
- Added mechanic to un-flip your vehicle with spacebar
- Updated Game of Live world
- Added ability to hide the hover icon and label for interaction.
- Don't display the label in first person unless the user wrote custom label text.


Bugs
- Fixed crash loading world that has a minigame with default loadout configured
- Fixed crash saving world if you had previously resized a brick beyond a chunk border
- Fixed crash on receiving network update for already destroyed physics object out of order
- Fixed being unable to follow your friends loading a new world due to the invite code changing
- Fixed being unable to remove a saved minigame from a world once created
- Fixed being able to set volume of sounds and brightness of lights beyond sensible values with wires
- Speculative fix for a crash on leaving world
- Speculative fix for a crash on having certain input devices connected
- Fixed rail wheels spamming physics sounds
- Fixed wrong colorable sections on "Cut" hair
- Fixed interact widget being left behind if visible before character death
- Reconnect joints when their orientation is changed.