Changelog CL11696
[p]Gallery[/p]
- [p]Redesigned the gallery details dialog.[/p]
- [p]Added variable gates: Variable, Get Variable, Set Variable, Increment Variable.[/p]
- [p]Added default minigame gates: Round Start, Round End.[/p]
- [p]Added control flow gates: Exec Branch, Exec Union.[/p]
- [p]Organized gates slightly.[/p]
- [p]The world browser can now explore folders. This is not fully finished yet.[/p]
- [p]/ClearAllBricks and /ClearBricks can now be used by the Chat.Command console command.[/p]
- [p]Added support for IME input in all in-game text fields.[/p]
- [p]Fixed critical remote memory corruption vulnerability in Iris Replication. We have also reported this vulnerability to Epic Games. We are not aware of any attempts to exploit it.[/p]
- [p]Fixed server crash executing wire graph node function of incorrect type.[/p]
- [p]Fixed server crash when requesting emote of wrong type.[/p]
- [p]Fixed server crash when receiving crafted ServerMove packet.[/p]
- [p]Fixed server crash when adding null items to the inventory.[/p]
- [p]Fixed crash rendering wire segment out of order.[/p]
- [p]Fixed ability to corrupt physics simulation by setting out of range values on entity gates.[/p]
- [p]Fixed wrong default permission level for EditMinigames.AlwaysEdit letting anyone edit server minigames.[/p]
- [p]Fixed missing permission check in ServerAdminAction_Teleport RPC function.[/p]
- [p]Fixed in-game server details always claiming that the server is outdated.[/p]
- [p]Fixed being unable to move physics grids with explosions in some cases.[/p]
- [p]Fixed players dying in a zone not being counted as leaving the zone.[/p]
- [p]Fixed wrong description on player left zone event gate.[/p]
- [p]Fixed exec gates running without receiving a signal.[/p]
- [p]Fixed non-functional Coupler brick showing in the catalog.[/p]
- [p]Fixed Blend gate not applying the value entered in the Applicator menu.[/p]
- [p]Fixed vector math gates not showing their values in the Applicator menu for clients.[/p]
- [p]Fixed SetLinearVelocity gate adding velocity instead when used on characters.[/p]
- [p]Fixed unfinished gate bricks being possible to place manually.[/p]
- [p]Fixed grid lines in catalog ui sometimes rendering offset.[/p]