Changelog CL11795
[p]Gallery[/p]
- [p]The gallery front page now has a "TOP" section showing most liked content posted in the last week and a "TOP ALL TIME" section showing the most liked content overall.[/p]
- [p]You can no longer build on other player's physics grids without trust.[/p]
- [p]Added a permission for building on physics grids without trust.[/p]
- [p]Clarified the message when the global entity limit is reached.[/p]
- [p]Get, Write, and Increment gates no longer change their type to Number when disconnected from a Variable.[/p]
- [p]Several hint messages were improved.[/p]
- [p]Updated DLSS plugin to version 8.2.0-NGX310.3.0.[/p]
- [p]Updated FSR plugin to version 3.1.4.[/p]
- [p]Updated PhysX to version 5.6.1.[/p]
- [p]Updated sqlite to version 3.50.4.[/p]
- [p]Updated Embree4, TBB and snmalloc, improving performance slightly.[/p]
- [p]Now compiling with Clang 20.1.8 on Windows, improving performance slightly.[/p]
- [p]Fixed crash connecting rerouters in a cycle (the previous fix did not work).[/p]
- [p]Fixed crash reloading certain weapons while empty (the previous fix did not work).[/p]
- [p]Fixed rare crash due to passing uninitialized parameters to Embree4 when generating Lumen cards.[/p]
- [p]Fixed rare crash due to shipping different version of TBB than was linked with Embree4.[/p]
- [p]Fixed brick replication sometimes writing a single gigantic message, disconnecting clients.[/p]
- [p]Fixed passing Exec wires through Buffers not working correctly.[/p]
- [p]Fixed Positions are Percentages not being replicated to clients.[/p]
- [p]Fixed server list not displaying brick count from all physics grids.[/p]
- [p]Fixed loading screen behaving strangely when the server host loads a new world.[/p]