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  3. Changelog CL12404 (EA2 Preview Patch)

Changelog CL12404 (EA2 Preview Patch)

[p]Selector[/p]
  • [p]When copying in box mode without anything selected, will now automatically deselect it again after.[/p]
[p]Bots[/p]
  • [p]Bots now have the correct team color in the kill feed from the minigame.[/p]
[p]Components[/p]
  • [p]Added a new component, the Brick Property Changer. Can be used to change the visibility, collision channels, and color of a brick using wires.[/p]
  • [p]The ancient per-type component quota has been removed. There is now a single per-user quota of active components (lights, audio, item spawns, engines, etc) which can be adjusted in server settings.[/p]
[p]UI[/p]
  • [p]Focusing the catalog search box now selects all text so you can quickly replace it.[/p]
[p]Performance[/p]
  • [p]Optimized building and share zone checks when modifying bricks.[/p]
  • [p]Optimized zone checks when characters move.[/p]
  • [p]Optimized manipulator searching for possible joints to attach while holding entity.[/p]
[p]Servers[/p]
  • [p]Improved /BrickCount output to include entity counts.[/p]
  • [p]Removed /DestroyAllGrids, which was an obsolete test command.[/p]
  • [p]Added /ClearAllEntities, which removes all entities in the world.[/p]
  • [p]Added /ClearEntities, which removes your own entities.[/p]
  • [p]Added /ClearEntities \[player], which removes someone elses entities.[/p]
  • [p]Added /ClearAllLooseEntities, which removes all entities not attached to at least one more entity.[/p]
  • [p]Added /ClearLooseEntities, which does the same but only for your entities.[/p]
  • [p]Added /ClearLooseEntities \[player], which does the same but for someone elses entities.[/p]
  • [p]Added /ClearAllFarEntities \[distance], which removes all entities further away than some distance in studs.[/p]
  • [p]Added /ClearFarEntities \[distance], which does the same but only for your entities.[/p]
  • [p]Added /ClearFarEntities \[player] \[distance], which does the same but for someone elses entities.[/p]
  • [p]Added /BrickCount \[player], which shows how many bricks, entities and components a specific player has.[/p]
  • [p]Updated player admin actions drop down to include Clear Entities, Clear Loose Entities, Clear Far Entities (defaults distance to 10000 studs).[/p]
[p]Bugs[/p]
  • [p]Fixed aurora setting in environment not functioning.[/p]
  • [p]Fixed inactive bots respawning off their spawn brick when the minigame is reset.[/p]
  • [p]Fixed frozen entities not being frozen when copy pasted.[/p]
  • [p]Fixed vehicles not being pasted with physics on by default.[/p]
  • [p]Fixed a case of precision mode on paste selecting the wrong grid.[/p]
  • [p]Fixed missile launcher not locking onto targets after collision channel change.[/p]
  • [p]Fixed bots sometimes holding the left hand claw incorrectly.[/p]
  • [p]Fixed water effects and damage not working when standing in low water.[/p]
  • [p]Fixed tutorial allowing you to place prefabs from the gallery.[/p]