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Devlog #4 - Fast Collisions for Large Editable Vehicles

This incredibly technical devlog makes up our 4th development update, where we go over many improvements made to the engine in order to get physics running as cleanly as possible. On top of that, we've applied some miscellaneous improvements to load times and memory usage. The result? Highly detailed physics between objects that allow you to make some impressive contraptions.

Read about it at our development blog.