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Brickadia News

Brickadia Next Fest Demo Trailer Out Now

We're releasing a free demo of Brickadia for Steam's Next Fest! Build your own cars, and then build the entire city around those cars. Place millions of bricks and create cool physics contraptions.

Our demo is dropping tomorrow, don't miss out!

Watch the trailer on YouTube:

[previewyoutube][/previewyoutube]

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Devlog #7 - Wires, Vehicles, Next Fest & More!

Today we're going to be dipping our toes into two big Early Access features that haven't been discussed much on the blog: Wires and Vehicles. We'll also go over all the other cool stuff that the team did in 2024!

But before all that, we have an announcement: In February, we'll be joining the Steam Next Fest with a time-limited demo! During the fest, you'll be able to get your hands on an early preview of all the new creative features we've been cooking for the past few years!

The Next Fest build will be our Creator Demo, a build of the game that will focus on building and creators. The demo will be available from February 24 at 10 AM Pacific to March 3. We'll share more on this demo as we get closer to the Fest!

Read more on the development blog.

Devlog #6 - Upgrading the Building System, Part 1

A building game is all about building, right? Seems only fair that we make sure the process is as simple as possible, while still allowing people to make complex and intricate builds. After watching how our players were building in the Open Alpha, we've gone to the drawing board to streamline the common ways people would try to build and add new features that make it easier to pull off awesome designs.

You can check out what we've come up with at our development blog.

Devlog #5 - Recent Graphics Improvements Roundup

After a bit of a wait, we finally have another devlog to show off! Come check out some new features we've added to the game. Engine updates (again), an upgraded environment system, better reflections, improved glass rendering, HDR support, DLSS 3 and FSR 2 upscaling, and better transitions between brick cluster levels of detail - plenty to read about!

Want all the details? You can read the full post on our development blog.

Devlog #4 - Fast Collisions for Large Editable Vehicles

This incredibly technical devlog makes up our 4th development update, where we go over many improvements made to the engine in order to get physics running as cleanly as possible. On top of that, we've applied some miscellaneous improvements to load times and memory usage. The result? Highly detailed physics between objects that allow you to make some impressive contraptions.

Read about it at our development blog.