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Brickadia News

EARLY ACCESS COMING THIS JULY 11!

We’re so excited to finally reveal the Early Access launch date! After all these years of development and thanks to your continued support, we announce that BRICKADIA will arrive in Early Access on July 11th. And to celebrate this milestone, we’ve just released this new montage trailer featuring 100% real gameplay!

[previewyoutube][/previewyoutube]
From July 11 you’ll have the chance to experience one of the most dynamic and creative multiplayer sandbox games available:

  • Build massive worlds, construct intricate physics-based contraptions, and even create custom game modes, all in real-time multiplayer.
  • Our advanced physics system allows you to bring your creations to life with buttons, motors, doors, lights, and wire logic, no coding required.
  • Customize your experience with a flexible avatar system and a vast library of free parts.
  • Transform your world into a chaotic battle arena with custom rules and a full arsenal.

Brickadia in Early Access will already feel like the real deal, and it’ll be cheaper than at launch!

Add it to your Steam wishlist now and stay up to date with the latest news:

https://store.steampowered.com/app/2199420/Brickadia/

Next Fest Wrap-Up: Survey Results, Plans for EA

Hey everyone! With Steam Next Fest wrapped up, we're now full steam ahead, working toward our Early Access release. From the bottom of our hearts, we want to thank everyone, especially our amazing community, for participating in the Demo!

We loved playing with your different worlds and meeting new players and veterans alike. The creativity on display is genuinely beyond our imaginations! Seriously, thank you. We love this community❤️!

In this post, we talk about our NextFest experience, the survey, feedback, and our plans to launch Early access in July.

Read more on the Development Blog!

Demo Patch Including Improvements and Bugfixes

PATCH ALERT! CHAOS MODE ENABLED

We have activated the server browser for part 2 of this demo. Enjoy.

Making your server public is probably a bad idea if you want to build in peace. Abuse of the server list results in an immediate ban with no appeals process.

There's also a potential fix for players becoming undamageable due to threading issues with the physics, while the hit registration is still half baked, it should feel much better now!

Next Fest Demo Extended!

The lord has spoken and so it shall be! We are go for ROUND 2!

(You may have to restart your Steam client for it to update)

Demo Patch Including Improvements and Bugfixes

Got a few new things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported, and includes changes we forgot to post on Steam (sorry about that!)

Improvement
- When creating a new world, it will directly take you to an unsaved environment, rather than forcing you to save an unnecessary empty world first
- Audio component pitch range is greatly extended to 0.1 - 10
- Improved the volume level of component music by APX
- Added a railroad wheel entity
- Added a console command Bricks.DrawDebugColliders 1 to see what the collision shapes of your creations look like
- Added ability to interact in third person
- Added interaction prompts
- Added special crosshair for interactive and grabbable objects
- Added mechanic to un-flip your vehicle with spacebar
- Updated Game of Live world
- Added ability to hide the hover icon and label for interaction.
- Don't display the label in first person unless the user wrote custom label text.


Bugs
- Fixed crash loading world that has a minigame with default loadout configured
- Fixed crash saving world if you had previously resized a brick beyond a chunk border
- Fixed crash on receiving network update for already destroyed physics object out of order
- Fixed being unable to follow your friends loading a new world due to the invite code changing
- Fixed being unable to remove a saved minigame from a world once created
- Fixed being able to set volume of sounds and brightness of lights beyond sensible values with wires
- Speculative fix for a crash on leaving world
- Speculative fix for a crash on having certain input devices connected
- Fixed rail wheels spamming physics sounds
- Fixed wrong colorable sections on "Cut" hair
- Fixed interact widget being left behind if visible before character death
- Reconnect joints when their orientation is changed.