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Brickadia News

Demo Patch Addressing Bugs & Feedback Survey

Got two things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported.

We've also put up the feedback survey for the demo here, please fill it out if you have a few moments: https://forms.gle/g43Xd36ChvhaRdjz9

We'll be giving away five game keys for the Early Access release to randomly selected people who finish the survey. It will remain open until the end of the Next Fest and you can edit your responses at any time.

Read on for the changelog of the patch:

Worlds
- Added a world showcasing board games made with a lot of wires
- Added a small world showing you how to use logic gates
- Added two more small worlds
- Updated office world

Improvement
- Wheel joints now automatically orient correctly when connected to engine
- Flipping your vehicle no longer puts your camera in the ground
- Improved performance of physics sound a bit
- Added UI hint for how to enter/exit the seats
- Added button to wishlist the game
- Grabbing objects is less overpowered
- Clamped all user inputs going into physics to reduce crashes
- Disabled point light shadows on shadow quality levels below ultra to improve performance
- Can now get into vehicle seats while in third person
- Can now click buttons with free cursor while in third person

Bugs
- Fixed parkour challenge being impossible due to incorrectly moving platforms
- Fixed timer and edge detect gates not saving correctly
- Fixed camera breaking when other players enter/exit the same vehicle as you
- Fixed DLSS stuck enabled on first launch
- Fixed unable to dismiss hint after switching tool
- Fixed being able to grab the car you are driving
- Fixed ambient sound not applying when loading world
- Fixed small engine model pointing wrong way
- Fixed enormous log spam if EOS disconnects
- Fixed crash if character is teleported outside world bounds
- Fixed crash when spawning bots in a minigame
- Fixed being able to crash server by sending nan values through RPC
- Minor UI fixes

And yesterday's hotfixes:

Hotfix 1
- Crash when using Builder tool
- Crash when taking damage
- Missing permission for clients to edit bricks in sample worlds
- Potential fix for running the game on older hardware supporting AVX but not AVX2/BMI
- Fix getting stuck in depth of field mode
- Disabled HDR as it renders corrupted

Hotfix 2
- Another crash when using Builder tool
- Another fix for running the game on older hardware supporting AVX but not AVX2/BMI
- Fix for some people not being able to connect to each other
- Fix obstacles in parkour challenge moving at wrong speed
- Speculative fixes for crash updating brick meshes

Hotfix 3
- Speculative fix for people crashing as soon as any bricks render
- Fix for crash when saving world while using simple graphics mode

Brickadia Next Fest Demo Trailer Out Now

We're releasing a free demo of Brickadia for Steam's Next Fest! Build your own cars, and then build the entire city around those cars. Place millions of bricks and create cool physics contraptions.

Our demo is dropping tomorrow, don't miss out!

Watch the trailer on YouTube:

[previewyoutube][/previewyoutube]

Share our posts on socials to help spread the word:

X/Twitter Bluesky

Devlog #7 - Wires, Vehicles, Next Fest & More!

Today we're going to be dipping our toes into two big Early Access features that haven't been discussed much on the blog: Wires and Vehicles. We'll also go over all the other cool stuff that the team did in 2024!

But before all that, we have an announcement: In February, we'll be joining the Steam Next Fest with a time-limited demo! During the fest, you'll be able to get your hands on an early preview of all the new creative features we've been cooking for the past few years!

The Next Fest build will be our Creator Demo, a build of the game that will focus on building and creators. The demo will be available from February 24 at 10 AM Pacific to March 3. We'll share more on this demo as we get closer to the Fest!

Read more on the development blog.

Devlog #6 - Upgrading the Building System, Part 1

A building game is all about building, right? Seems only fair that we make sure the process is as simple as possible, while still allowing people to make complex and intricate builds. After watching how our players were building in the Open Alpha, we've gone to the drawing board to streamline the common ways people would try to build and add new features that make it easier to pull off awesome designs.

You can check out what we've come up with at our development blog.

Devlog #5 - Recent Graphics Improvements Roundup

After a bit of a wait, we finally have another devlog to show off! Come check out some new features we've added to the game. Engine updates (again), an upgraded environment system, better reflections, improved glass rendering, HDR support, DLSS 3 and FSR 2 upscaling, and better transitions between brick cluster levels of detail - plenty to read about!

Want all the details? You can read the full post on our development blog.