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Brickadia News

Devlog #4 - Fast Collisions for Large Editable Vehicles

This incredibly technical devlog makes up our 4th development update, where we go over many improvements made to the engine in order to get physics running as cleanly as possible. On top of that, we've applied some miscellaneous improvements to load times and memory usage. The result? Highly detailed physics between objects that allow you to make some impressive contraptions.

Read about it at our development blog.

Devlog #3 - Placeable Entities and Physics Joints

In our 3rd devlog, we go into details about placeable entities and various ways they can be used. Not only that, but we introduce the new physics joints, which are used to create contraptions and (sorta) vehicles!

Read about it at our development blog.

Devlog #2 - Graphics and Performance in UE5.1

For our second devlog, we go into the details of the various new graphical features and performance improvements gained by moving to Unreal Engine 5.1, including things like Proto-Lumen and fancy depth of field to make builds really pop out in screenshots.

Read about it at our development blog.

Devlog #1 - Upgrading Brickadia to Unreal Engine 5.1

Welcome to the Brickadia devlog! We'll post various information related to the development of Brickadia here. In our first devlog, we discuss upgrading our game to Unreal Engine 5.1, and also integrating Physx 5.1.

Read our post on our development blog.