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Half-Life 2 News

After 18 years, a surprise Half-Life 2 update makes it once again possible to beat a honking train on Highway 17

Say what you like about Valve, they make the trains run on time. Eventually. Half-Life 2 got a small surprise update yesterday which changed the speed of a train in the 2004 shooter's driving sequence (the level called "Highway 17"). This change will let you once again beat said train in a game of chicken that it has been winning against most players for nearly two decades.


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July 23, 2025 Update

  • Restored speed of the train near the end of Highway 17 to better match the original shipped difficulty.
  • Fixed missing collision that was allowing NPCs to shoot through some walls in Entanglement.
  • Fixed issue where Alyx could obstruct the player's path when boarding the teleporter near the end of Entanglement.


NOTE: these map updates will not break existing saves but players may need to restart their current chapter if they saved after a progress blocking bug on a previous game version.

Forgotten Half-Life 2 zombie mod from 2007 suddenly explodes on Steam

If Half-Life is one of the most influential videogame series in history, it's not only because of Valve, Gordon Freeman, and the actual FPS games themselves. Half-Life and Half-Life 2 are nexus points for a whole generation of PC classics. Counter-Strike began as a Half-Life mod, as did Day of Defeat, and The Hidden. The first Team Fortress was bundled as a Half-Life spinoff. The same Source engine that brings to life City 17 and Ravenholm is also the backbone of Team Fortress 2 and Portal. Originally released in 2007, Zombie Panic Source is another of Half-Life's informal descendants. A spiritual precursor to today's asymmetrical, multiplayer horror games and a staple of mid to late '00s modding, alongside CSGO and Left 4 Dead, Zombie Panic Source is now somehow having a resurgence on Steam.


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Half-Life 2 becomes a loot-hoarding roguelike dungeon crawl in this Next Fest mod demo




It is the year 2025 and everything is a roguelite now. Even the games of yesteryear are getting randomizers and procedural generation shoehorned in, and Half-Life 2 isn't escaping either. Good thing that SourceWorld is pretty dang fun, if its newly released Next Fest demo is any indication...
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