Hotfix 2 is LIVE | Full Changelog Inside 💞
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[/p][p]Hello, Loves 🫶 [/p][p]Hotifx 2 is now LIVE on Steam/WinStore! This patch addresses an abundance of issues pertaining to dialogue loops and blockers, and also a whole host of fixes across all platforms. More Deamons squashed! 🐜 [/p][p]Thank you for your patience as we worked to push this update 💞[/p][p][/p][h2]Changelog[/h2][p] [/p][h3]PC (Steam/WinStore) [/h3]
- [p]Adjusted mouse and movement input to reduce delay [/p][p][/p]
- [p]Fixed Scandalabra’s Realization path [/p]
- [p]Fixed Skylar’s final love soft-lock, Reggie will appear without using candies [/p]
- [p]Fixed Dorian’s Love ending if attic was unlocked early [/p]
- [p]Fixed conditional issues with couples that blocked Reggie’s app [/p]
- [p]Fixed a softlock with Wyndolyn on one window that required SPECS [/p]
- [p]Fixed an issue where Benhwa could not be Realized due to being blocked by Abel, even though he was already Realized [/p]
- [p]Fixed Shelley Unfurnished Business blocker [/p]
- [p]Fixed Mac & Keith Unfurnished Business blocker [/p]
- [p]Fixed Washford & Drysdale Unfurnished Business blocker [/p]
- [p]Fixed repeated dialogue during Tinfoilhat and David Most events on the first Thursday [/p]
- [p]Fixed an issue about Realizing Skylar when all love endings are achieved, as well as all other characters Realized [/p]
- [p]Fixed Interactions with Beverly ending abruptly [/p]
- [p]Fixed Mateo’s repeating Inanimals dialogue [/p]
- [p]Fixed a softlock occurring when interacting with Beverly for the eighth time. [/p]
- [p]Fixed the Wednesday dialogue with Chairemi ending abruptly [/p]
- [p]Fixed Gaia dialogue loop [/p]
- [p]Fixed Dasha blocking Abel’s Realization [/p]
- [p]Fixed Dasha dialogue stuck in a loop after love confession [/p]
- [p]Fixed Lyric Conversations Ending Abruptly [/p]
- [p]Fixed Vaughn dialogue loop bug after love ending [/p]
- [p]Fixed a bug where Airyn could not be Awakened [/p]
- [p]Fixed Arma dialogue loops [/p]
- [p]Fixed an issue where Tony could not be Realised due to being blocked by Tina, even though she was already realised [/p]
- [p]Fixed an issue where Lux could be Realised after a Hate ending [/p]
- [p]Fixed Dorian-Sinclaire unfurnished business bug [/p]
- [p]Fixed SPECS candies and points given to character [/p]
- [p]Fixed Vaughn ending not being reverted when using candy [/p]
- [p]Fixed Eddie and Volt candy not changing status to Friends [/p]
- [p]Fixed Mikey’s items giving 100 in SPECS points [/p]
- [p]Fixed Parker giving his SPECS points to Empathy instead of Charm [/p]
- [p]Fixed Teddy not giving 5 points to Empathy [/p]
- [p]Fixed Charm points not fully awarded despite completing all endings [/p]
- [p]Fixed relationships reverting to Hate after using candy to change to Friends [/p]
- [p]Removed the need to have SPECS points to select some options with Arma [/p][p][/p]
- [p]Various Date-a-Dex journal entries fixed [/p]
- [p]Balance change for Airyn - initial '…' option is only available if player has chosen ten '…' options throughout playthrough. [/p]
- [p]Fixed visual glitch with trapdoor and rug [/p]
- [p]Improved the randomness of Skylar endgame hints and made sure it doesn't softlock [/p]
- [p]Polished text box and Dateviator reticle [/p]
- [p]Added a collider so player can't leave house through kitchen window [/p]
- [p]Fixed dumbbell's rack collider so player can't go to roof [/p]
- [p]Updated collectible asset details [/p]
- [p]Added missing examine texts for some objects: shelf on piano room, bathtub, junk items inside office drawer, book in office, iron, ironing board [/p]
- [p]Updated credits music [/p]
- [p]Fixed some couple's postcards that had name typos [/p]
- [p]Fixed some dialogues where the wrong pronoun was used [/p]
- [p]Phone backgrounds now save properly [/p]
- [p]Fixed VO-text mismatches [/p]
- [p]Fixed examine text for keepsakes were showing the wrong text for some assets [/p]
- [p]Fixed an issue where collectables could be wiped when switching between save files [/p]
- [p]Fixed Parker Sandy Kingdom Sneeze Cheat Dialogue Bug [/p]
- [p]Fixed incorrect dice roll outcomes in Sandy Kingdom [/p]
- [p]Mitchell's sprite disappears for a while during the dialogue in Daisuke sushi spot [/p]
- [p]Fixed player's responses covering Dolly in one dialogue [/p]
- [p]Fixed softlock during Drysdale & Washford scene reunion scene [/p]
- [p]Fixed getting stuck between the shelf and the treadmill after talking to Kristof [/p]
- [p]Bobby Pinn is not in the Attic after the 3rd interaction in the Office [/p]
- [p]Daisuke Remains Unlocked and Unnamed After Initial Glitched Interaction [/p]
- [p]Changed background for Dolly’s second encounter [/p]
- [p]Fixed a dialogue with Koa triggering incorrect love status on next character [/p]
- [p]Fixed boss battle with Dishy permanently changing player name (though adding '87' is still intended) [/p]
- [p]Fixed triggering the wrong interaction with Tiny Dorian [/p]
- [p]Fixed Miranda blank text box return state [/p]
- [p]Fixed a soft lock with Wyndolyn when talking about pizza [/p]
- [p]Fixed and issue with Chairemi’s post Realization narration [/p]
- [p]Fixed Eddie & Volt's Realized image in Date-a-Dex [/p]
- [p]Removed Cluckles from scene when getting a hate ending with Stefan and Reggie shows up [/p]
- [p]Fixed bobby's attic location [/p]
- [p]Fixed music player app frequency and resonance [/p]
- [p]Fixed Stefan's missing collectable in dialogue [/p]
- [p]Added another camera angle for Holly in the gym [/p]
- [p]Fixed spotlights remaining in conversations [/p]
- [p]Fixed Jonathan not being highlighted during Date-a-Dev [/p]
- [p]Fixed I, Ronaldini magical collectables not leaving the screen [/p]
- [p]Fixed River not appearing in laundry room [/p]
- [p]Fixed Keith safe status dialogue variable. [/p][p][/p]