Adaptory Demo 0.10.9 released
This is a small patch with a bunch of bug fixes, but also adds some small features and quality of life improvements. Please let us know how this new build feels!
[h2]New features[/h2]
[h2]Internal[/h2]
[h2]Balance[/h2]
[h2]Fixes[/h2]
[h2]New features[/h2]
- Different building types now take different amounts of time to build
- Wire build time is now 50%, coal generator build time is now 200%
- Selecting a building type in the build panel now displays quick stats about the building type
- A list of keyboard shortcuts is now available in the Options panel
- Added "Dig" and "Cancel dig" button to solid tiles when selected
[h2]Internal[/h2]
- When in the power or liquid network overlay, deconstruct commands will now only apply to wires or pipes
- Selecting a bed now shows which explorer is assigned to the bed (by default, it's first come first served)
- You can now unassign an explorer from a bed that they have been assigned to
- Moved some dev-only keyboard shortcuts behind a new console command, enableDev
[h2]Balance[/h2]
- Increased event budget impact of uncovering a buried artefact by 300% to balance finding fewer artefacts
- Increased space exposure mass loss from 1.25g/sec to 5g/sec
[h2]Fixes[/h2]
- Fixed diary events referring to two-day-old events as "in the future"
- Fixed some very rare crashes that could occur when starting a new game
- Fixed a crash that could occur if starting a new game with certain charsets
- Fixed a crash that could occur if the "low oxygen" alert dialog was scrolled down, and then a different alert was read
- Fixed hovering over an open dropdown's option not being highlighted
- Fixed clicking outside a dialog selecting a checkbox within the dialog
- Fixed dead explorers staying fixed in the air or on ladders
- Fixed explorers being able to sleep on a ladder, now they fall down