1. Ship Graveyard Simulator 2
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  3. Weekly Fixes Summary | 2

Weekly Fixes Summary | 2

[h3]Hey Ship Breakers! 🚢⚓[/h3]

We've got great news! The latest update for Ship Graveyard Simulator 2 has just dropped! 🚢🎉

We know it's been a while since the last update, and we're really sorry about that. 💔 For the past few weeks, we've focused all our attention on fixing the issues with contracts that many of you reported. It should be running smoothly now! 🛠️✨

Thanks for sticking with us and being patient. Your support means the world to us. You're the best crew we could have ever asked for! ⚓❤️

Jump back into the game and check out what we've prepared for you! It's time for some wrecking! 💥

Patch notes:

SINGLEPLAYER
  • CONTRACTS OVERHAUL, FIXES AND IMPROVEMENTS
  • Truck collision improvements
  • Contracts polishing
  • Save version added in menu
  • Leftover floating pipes & wires fixes
  • Submarines fixes & constant polish
  • Scanner display fix
  • Visual electric hazard effect fix
  • Tutorial pop-ups fix
  • Winch ceiling & obstacles highlight time increased
  • Contracts widget showing up in shiptube fix
  • Fix for invisible box when picking up with LMB
  • Radioactive hazard changes
  • Hulls unable to be winched off/craned & underground showing obstacles fix
  • Translations fixes



MULTIPLAYER
  • Day/Night replication fixed for host & clients
  • TPP animations improvements & fixes
  • Collectibles visibility fix for clients
  • Connectors fixes for clients & syncing problems
  • Electric hazard effect not turning off after destroying box with bomb fix
  • Winch system fixes
  • Chat improvements, now chat shows system messages with server information
  • Server searching & filtering fixes and improvements
  • Armano missing connectors fix
  • Possibly fixed not-full ship generation after buying
  • Player count on server list fix


See you soon,
The Ship Graveyard Simulator 2 Team