[h3]
Hey Ship Breakers! π’β[/h3]
We've got great news! The latest update for Ship Graveyard Simulator 2 has just dropped! π’π
We know it's been a while since the last update, and we're really sorry about that. π For the past few weeks, we've focused all our attention on fixing the issues with contracts that many of you reported. It should be running smoothly now! π οΈβ¨
Thanks for sticking with us and being patient. Your support means the world to us. You're the best crew we could have ever asked for! ββ€οΈJump back into the game and check out what we've prepared for you! It's time for some wrecking! π₯
Patch notes: SINGLEPLAYER
- CONTRACTS OVERHAUL, FIXES AND IMPROVEMENTS
- Truck collision improvements
- Contracts polishing
- Save version added in menu
- Leftover floating pipes & wires fixes
- Submarines fixes & constant polish
- Scanner display fix
- Visual electric hazard effect fix
- Tutorial pop-ups fix
- Winch ceiling & obstacles highlight time increased
- Contracts widget showing up in shiptube fix
- Fix for invisible box when picking up with LMB
- Radioactive hazard changes
- Hulls unable to be winched off/craned & underground showing obstacles fix
- Translations fixes
MULTIPLAYER
- Day/Night replication fixed for host & clients
- TPP animations improvements & fixes
- Collectibles visibility fix for clients
- Connectors fixes for clients & syncing problems
- Electric hazard effect not turning off after destroying box with bomb fix
- Winch system fixes
- Chat improvements, now chat shows system messages with server information
- Server searching & filtering fixes and improvements
- Armano missing connectors fix
- Possibly fixed not-full ship generation after buying
- Player count on server list fix
See you soon,
The Ship Graveyard Simulator 2 Team