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Ship Graveyard Simulator 2 News

Which ship is your favorite?

Hello Ship Scrappers! βš’οΈ


[h3]Recently we’ve been wondering… What are the features of a well-designed ship? πŸ€”[/h3]



We’d love to hear which of the ships you liked dismantling the most and what were the factors that made them so special to call them your favorites! 🀩

We’d also like to hear more about your expectations! Would you like to see a new mechanic? Maybe a new tool? We can’t wait to hear your ideas and opinions! πŸ’ͺ



See you soon,
Ship Graveyard Simulator 2 Team

Weekly Fixes Summary | 5

[h3]🚒 Ahoy, Players! 🚒[/h3]

We have a new update for you this week! While it's a smaller patch, we've been focusing on improving our internal tools to make working on the physics system easier and more efficient. This means more natural, logical, and satisfying collapses! Soon, those floating ship sections will be a thing of the past. πŸŽ‰

A big thank you to all of you for your feedback, communication, and logs - we truly appreciate it and are grateful to have such a dedicated community ❀️

Patch Notes:
  • ⚑ Fixed electrical hazard not turning off properly
  • βš“ Warships polish & fixes
  • 🌊 Submarines polish & fixes
  • πŸ›³οΈ Steel Giants polish & fixes
  • πŸ”§ Extended highlight time & adjusted marker positions for heavy element obstructions
  • πŸ’₯ Improved collapse & physics system (we're making sure things fall as they should)
  • πŸ› οΈ Fixed floor materials & textures on basegame ships
  • πŸ“¦ Fixed ammobox issue [contract] on Chevy
  • 🚧 Crane improvements
  • πŸ‘« Small optimizations & minor fixes for multiplayer



Thanks again for all your support and keep the feedback coming! Stay tuned for more exciting updates. πŸ’ͺ


See you soon,
Ship Graveyard Simulator 2 Team

Weekly Fixes Summary | 4

[h3]Hey Ship Breakers! βš“[/h3]

First of all, we're thankful for all of you that sent us info, gamesaves and crashlogs to help us identify issues, such as the hulls problem. Your input is invaluable for us! 🀝

This week we mostly focused on patching singleplayer & getting the hulls to properly winch, so not much happened in multiplayer. But next week we're tackling mostly the multiplayer issues, so stay tuned!

[h3]PATCH NOTES:[/h3]

SINGLEPLAYER
  • Hulls fixes & winch process improvements, better detection of collision
  • Props collapse system small fixes
  • Floating heavy elements fixes
  • Physics system improvements, sections of the ship should collapse better, but it's still WIP to make better
  • Changes in game code to let us grab more info from players' crashlogs
  • Looped prop rain (that fell under the map) should not be happening anymore
  • Blue connectors align fix and improvements
  • Contracts system small fixes
MULTIPLAYER
  • Contracts HUD left in shiptube FIX
  • Faster money refresh rate for clients
  • Small optimizations


[h3]Feel free to jump on our Discord 😎[/h3]


See you soon,
Ship Graveyard Simulator 2 Team

Weekly Fixes Summary | 3

[h3]Hey Ship Breakers! βš“[/h3]

The latest update for Ship Graveyard Simulator 2 has just dropped! 🚒

Jump back into the game and check out what we've prepared for you! It's time for some wrecking! πŸ’₯

[h3]PATCH NOTES:[/h3]

SINGLEPLAYER
  • Non-winchable/non-cranable hulls issue should be resolved now
  • Items falling under the map fix, everything will be now teleported back onto the map
  • Truck reset system whenever anything weird happens
  • Truck collision system polish
  • Collectibles fixes on singleplayer
  • Submarines connectors positioning polish
  • Crate appearance & position in player's hands improvements
  • Submarine ladders fixes and improvements
  • More floating heavy elements fixes
  • Electric hazard fixes
MULTIPLAYER
  • Electric hazard not turning off for joining clients FIX
  • Bombs buying spam, cash appearing in negative numbers FIX
  • Connectors appearing unbroken/uncut for joining clients FIX
  • Red connectors not being able to be cut by clients FIX
  • Ladder climb animation not working for clients FIX
  • Crate not appearing in client's hands FIX
  • Grappling hook rectangle not showing correct interaction distance FIX
  • Winch functionallity improvements & fixes for clients
  • Night on/off replication for clients FIX
  • Connectors cutting progress bar not showing for clients FIX
  • Menu freeze after leaving multiplayer FIX
  • Electric hazard box destroyed with bomb didn't turn off the hazard FIX
  • Floors/connectors highlight time [winch/crane] extended to +30s


[h3]Feel free to jump on our Discord 😎[/h3]


See you soon,
Ship Graveyard Simulator 2 Team

Weekly Fixes Summary | 2

[h3]Hey Ship Breakers! πŸš’βš“[/h3]

We've got great news! The latest update for Ship Graveyard Simulator 2 has just dropped! πŸš’πŸŽ‰

We know it's been a while since the last update, and we're really sorry about that. πŸ’” For the past few weeks, we've focused all our attention on fixing the issues with contracts that many of you reported. It should be running smoothly now! πŸ› οΈβœ¨

Thanks for sticking with us and being patient. Your support means the world to us. You're the best crew we could have ever asked for! βš“β€οΈ

Jump back into the game and check out what we've prepared for you! It's time for some wrecking! πŸ’₯

Patch notes:

SINGLEPLAYER
  • CONTRACTS OVERHAUL, FIXES AND IMPROVEMENTS
  • Truck collision improvements
  • Contracts polishing
  • Save version added in menu
  • Leftover floating pipes & wires fixes
  • Submarines fixes & constant polish
  • Scanner display fix
  • Visual electric hazard effect fix
  • Tutorial pop-ups fix
  • Winch ceiling & obstacles highlight time increased
  • Contracts widget showing up in shiptube fix
  • Fix for invisible box when picking up with LMB
  • Radioactive hazard changes
  • Hulls unable to be winched off/craned & underground showing obstacles fix
  • Translations fixes



MULTIPLAYER
  • Day/Night replication fixed for host & clients
  • TPP animations improvements & fixes
  • Collectibles visibility fix for clients
  • Connectors fixes for clients & syncing problems
  • Electric hazard effect not turning off after destroying box with bomb fix
  • Winch system fixes
  • Chat improvements, now chat shows system messages with server information
  • Server searching & filtering fixes and improvements
  • Armano missing connectors fix
  • Possibly fixed not-full ship generation after buying
  • Player count on server list fix


See you soon,
The Ship Graveyard Simulator 2 Team