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August / July Devlog

[h2]Hello everyone![/h2]
A lot has happened since the last devlog and we have a lot of new content to present! We are more ambitious than ever and are super thankful for the feedback we get with the constantly updated demo. Here's what we've been working on:

[h3]Less computers and tasks[/h3]
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We decided to have fewer computers spawning so that you are also forced to explore the building a bit instead of running from desk to desk. Fewer computers are also needed to complete the mission. To make hacking more interesting at the same time and not so monotonous, we have added tasks. There will be more tasks as development progresses. With these changes, the gameplay feels more complete than it was before.



[h3]Level System[/h3]
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To improve the long-term gameplay of Midnight Heist and to represent personal experience, we have included a level system that will also be encountered after each mission played. Depending on your success or failure, you will collect experience points and level up. Your deeds will reflect how much experience you get. In the future, there may be more content related to the leveling system, such as skill points that you can distribute to get special bonuses. Feel free to send us your ideas!



[h3]Black Market[/h3]
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The Black Market is an app on your computer in the Hideout that you can use between heists. In the Black Market you will have access to your special Black Market items that you have stolen in the missions. The special thing here is that the value of the items changes every (real) day. These values can vary greatly from up to -25% or even up to +75% and can be viewed directly using the history. It is up to you whether you want to wait for the right price or sell the things directly.



[h3]New hacker gadget and cameras[/h3]
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We have added a new tool for you hackers and thieves - The Tablet! With this tablet you will get access to hacked cameras, which can be found on every floor in the office buildings. You can hack the cameras with your smartphone and then get a view of them with the tablet. You can also zoom in and change cameras if you have hacked more than one. The quality of the video from the cameras is not the best, but you will be able to recognize power sources and "unusual things" very quickly. The tablet will also get a guide with tips and tricks in the near future, which you can always access in the game if you feel lost.



[h3]New UV light for the flashlight and safes[/h3]
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We've given the flashlight a very special UV light that allows you to find codes on left behind notes hidden somewhere in the building. These codes lead to a safe that contains more loot than usual. Sometimes you can even find very unusual, suspicious traces with the UV light.



[h3]New horror and more events[/h3]
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We've added a lot of new sounds and events to make the game even more fun. Also your environment will now want to interact with you, for example by throwing small objects around. Special events are also available, but to keep them special, we'll let you figure them out for yourself! We also changed the look of the ghost to make it look more ghosty.



[h3]Locked doors inside buildings[/h3]
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To make being a thief a bit more realistic and difficult, we have provided a small number of rooms inside the building with classic or electronic locks. So you always have to be careful which door you can use at the moment without ending up in a dead end e.g. during an escape.



[h3]Release and further content[/h3]
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We are looking to release Midnight Heist towards the end of October. We are more than satisfied with the base components and have even added more unplanned content on top, which only developed through the ideas of you, our community. Now we are focusing on the multiplayer aspect, which will be followed by the operations, the store and other side tasks as well as challenges. This will be far from everything we have planned for Midnight Heist, but once these things are through in development, we are ready to send Midnight Heist into Early Access and work on more content.

We hope we could give you another good insight into the development of Midnight Heist with this devlog. As always, feel free to send us feedback and ideas!


Until then, see you in Midnight City
Dan and Andreas