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Once upon a Dungeon II News

UI color schemes, grilling food and more

Version 0.8.8.8 brings some exciting changes:
  • Mechanism to switch color schemes developed
  • Prepared new color scheme: Gray
  • Possibility to set dungeons size
  • Added more grillable loot - apples and plums
  • Merchant's items variation is now better
  • New look of the dialog 'Bulk movement' [player's hint]
  • Hero chest now twice bigger [player's hint]
  • Items are appearing correctly on the mini map [bug fix]


Version 0.8.8.7 - small enhancements

Changes:
- Craft Panel: increased room for recipes (at the cost of lower loot items grid)
- 'Merge and upgrade recipe' now adds a suffix : (Upgraded) to the equipment
- Possibility to undo temporarily assigned Exp points
- Two new achievements added: Champions Destroyer, Bosses Destroyer

Spring is coming - time to grill sausages

Spring is coming, let's grill!

- new panel: Grilling - food grilled restores twice much health
- new enemy on commentary area
- some recipes names were changed, better UX for some of them (player request)
- game now playable on ultra-wide screens

New Dungeon color scheme, new enemy kind and more

New Dungeon color scheme
New enemy kind - Morph - when dying spawns a child enemy
Two new abilities added: Key Master and Secret Room Explorer
[player hint] New look of the dialog 'Bulk movement'
[player hint] Hero chest now twice bigger
[bug fix] Items are appearing correctly on the mini map

New Dungeon color scheme, new enemy kind and more

- New dungeon color scheme - added, gradually moving away from reddish
- New enemy kind added: Hunter - watch out!
- Improved equipment descriptor - weapon kind is shown (player suggestion)
- When hitting ally hero swaps position with it (player suggestion)