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Once upon a Dungeon II News

Game speed, new UI scheme and more...

Game speed enhanced a lot on outer world (approx. 50% faster)
New UI color scheme - Dark Brown
I finally launched a Discord server: https://discord.gg/Rbaa4cHtzM


Changes from players feedback:
- old lines in the discuss dialog drawn with a little transparency
- some hints to game mechanics added
- arrows and knives have separate images when broken
- button "Show on the World Map" added on the quest list item

Version 0.8.9.4 - New quest, new scroll and more

Version 0.8.9.4

- New, medieval font used for labels
- Resurrection scroll added, now your precious ally is not lost forever
- New quest from NPC Tonik, help him producing hooch
- Two achievements added: Traveler, Crafting Master

Version 0.8.9.1

Technical update:
- possibility to set Vsync (user request)
- possibility to set Resolution
- game playable also at Ultra Wide resolutions (5120x1440 and above)

Improved rooms generation, ground traps and more

Version 0.8.9

- more interesting dungeon layout (part 1)
- items can be assigned from the inventory to the hot bar using a mouse (finally!)
- ground trap introduced inside dungeons, watch out where you step
- two new achievements Magic Master, God Collector
- bug fixes

Version 0.8.8.9 - New enemy, Hooch consumption effect

Version 0.8.8.9

New enemy: Vampire, you guessed it, he is thirsty!
Two new achievements: "Archery Master", "Melee_Master"
Hooch drunk effect: view is floating!