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Dwarves: Glory, Death and Loot News

Full Game Release

đŸ”„The dwarven furnaces roar with fire as the FULL GAME RELEASE is finally heređŸ”„
[p][/p][p]With the full release, Season 4 rises from the anvil. The leaderboards are reforged from scratch - only newly founded clans may carve their names into the highscores. Fear not, though: all your hard-earned progress remains untouched, including your Gems, your Runes, and your existing clans.[/p][p]This update is packed to the beard with new content:
đŸ”„ Full controller & Steam Deck support
đŸ”„ The final Raid boss, the mighty Forge Demon, now awaits challengers
đŸ”„ New Artifacts to switch up your playstyle
đŸ”„ A wealth of new Runes to reshape your builds and strategies[/p][p]We’ve also hammered in major Quality-of-Life improvements. Dwarves and items can now be managed with Drag & Drop, dozens of bugs have been crushed, and the entire experience has been polished to a mirror-shine.[/p][p]And for the first time ever, the adventure marches beyond Steam:
đŸ›Ąïž Dwarves is coming to Nintendo Switch and mobile, letting even more bearded warriors join the fray - wherever the road may lead.[/p][p]Sharpen your axes. Rally your clan.[/p][p]đŸș Season 4 is here - and the forge demands Glory, Death and Loot. ⚒[/p][p][/p][h2]Full Release Patch Notes (v2.0.0)[/h2][h3]*New Features*[/h3]
  • [p]Season 4 is here: Reset of all leaderboards[/p]
  • [p]Added controller and full Steam Deck support:[/p]
    • [p]Added interface setting to disable controller rumble[/p]
    • [p]Added interface setting to disable controller detection[/p]
  • [p]Added final Raid:[/p]
    • [p]Forge Demon: Unlocks after clearing 'Storm Wyvern' Raid[/p]
  • [p]Added 3 new Artifacts:[/p]
    • [p]Ham Hock: Cave, Battle 50+ \[also granted to Orcs][/p]
    • [p]Thornmail: Forest, Battle 140+[/p]
    • [p]Arkenstone - Raid 'Forge Demon' reward[/p]
  • [p]Added 15 new Runes:[/p]
    • [p]Martial Arts: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Way of the Fist: Offensive, Unique, Element, T3[/p]
    • [p]Iron Fists: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Thornward: Defensive, Unique, Clear-Cut, T3[/p]
    • [p]Crown of Thorns: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Ephemeral Echo: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Elementalist: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Matyrdom: Defensive, Unique, Clear-Cut, T3[/p]
    • [p]Chilled to the Bone: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Hypothermia: Offensive, Clear-Cut, T3[/p]
    • [p]Frostborn: Defensive, Clear-Cut, All Tiers[/p]
    • [p]Absolute Zero: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Shattering Ice: Offensive, Clear-Cut, All Tiers[/p]
    • [p]Overcrit: Offensive, Unique, Clear-Cut, T3[/p]
    • [p]Critical Thinking: Offensive, Unique, Clear-Cut, T3[/p]
  • [p]Added 2 new Steam Achievements:[/p]
    • [p]For the Forge! - Kill the Forge Demon. Reward: 100 gems.[/p]
    • [p]The Final Quest - Upgrade the Arkenstone to mythic quality. Reward: 100 gems.[/p]
  • [p]Enabled Drag & Drop for Dwarves and Items[/p]
  • [p]Clicking on a Dwarf Portrait on the battlefield will now make the camera follow that dwarf[/p]
[p][/p][h3]*Changes and QoL*[/h3]
  • [p]Obtainable modifiers will now be displayed when placing an item on the anvil in the Forge[/p]
  • [p]Changes to 'Worldbreaker' 2H Hammer (only applies to new loot):[/p]
    • [p]Increased Stamina, Weight, Attack Speed and Attack Damage[/p]
    • [p]New Ultimate: Earthquake[/p]
    • [p]'Titan Set' now additionally grants 'Earthquake' a 30% chance to cause Fractured[/p]
    • [p]Will now be dropped from the Orc Chieftain with 'Earthquake' Ultimate[/p]
  • [p]Charge button will now become available after 60 seconds of battle as intended (up from 10)[/p]
  • [p]Reworked 'Shatter' Ultimate scaling and removed limitation against super heavy targets (e.g. Trolls)[/p]
  • [p]Orcs gained access to new Artifacts: Hot Coal, Tesla Coil, Frost Armor[/p]
  • [p]'Frostbringer Ring' damage scaling changed from 1x INT to 2x WIS[/p]
  • [p]'Stormbringer Ring' mana burn and damage scaling changed to DEX[/p]
  • [p]The Formation icon in the Inventory will now indicate if quests are available or completed[/p]
  • [p]Navigating to the 'Raid' hall will now always be possible once it is unlocked[/p]
  • [p]The result of a Forge Recipe will now show a preview on the anvil before forging[/p]
  • [p]Advanced Shop button will now be highlighted when activated for the first time[/p]
  • [p]Reduced base number of arrows from 'Arrowgance' from 7 to 5[/p]
  • [p]Orcs can no longer fire more than 20 arrows at once with 'Arrowgance'[/p]
  • [p]Memory optimizations for long battles[/p]
  • [p]Improved contrast for headline text[/p]
  • [p]'Archangel Figurine' Artifact has been moved to Glacier biome[/p]
  • [p]'Martyrdom' is now a standard T3 Defensive Rune and will be granted to new players[/p]
  • [p]Re-ordered Runes to always show clear-cut ones last[/p]
  • [p]'Hot Coal', 'Tesla Coil' and 'Frost Armor' will now show their activations during combat[/p]
  • [p]Lowered Weight of Trolls[/p]
  • [p]Changes to Spider Raids:[/p]
    • [p]Increased 'Nightfall' Ultimate cost of Spiders from 100 mana to 180[/p]
    • [p]All Spiders will now deal Physical instead of Poison damage with all their direct attacks[/p]
    • [p]Lowered Weight, Intelligence, Dexterity and Wisdom of Spiders[/p]
  • [p]Increased Stamina, Intelligence and Wisdom of all Wyverns and adjusted their weight[/p]
  • [p]Optimized battle performance and visuals[/p]
  • [p]Updated battle portrait sprites[/p]
  • [p]Potions given to a dwarf will now be listed in its History[/p]
  • [p]'Potion of Growth' can now be used multiple times to override growth stat imprints[/p]
  • [p]Updated Rare/Elite/Champion Orc visuals on Battle Cards[/p]
  • [p]Added on hover color highlights for most item slots[/p]
  • [p]Tooltips will now be placed smarter to avoid overlap with the cursor[/p]
  • [p]Adjusted title menu layout[/p]
  • [p]Changed 'Spirited' Veteran Passive effect[/p]
  • [p]'Thundering Shuriken' Ultimate is now undodgeable[/p]
  • [p]'Thunderwave' Ultimate is now undodgeable and unblockable[/p]
  • [p]Increased text size in several areas[/p]
  • [p]Updated localization for German, French and Spanish[/p]
  • [p]Changed Orc spawn behavior for Eternal mode:[/p]
    • [p]The wave should now be correctly completed at the exact threshold number[/p]
    • [p]Elite Orcs will now spawn as the frontline of the wave (instead of the backline)[/p]
[p][/p][h3]*Bug Fixes*[/h3]
  • [p]Fixed an issue where class indicators would sometimes not update correctly in the Inventory[/p]
  • [p]Fixed an issue where Consumable Potions could not be sorted in the Storage[/p]
  • [p]Fixed an issue where Consumable Potions were not unlocked correctly in the Shop[/p]
  • [p]Fixed an issue when a Consumable Potion could not be given to a Dwarf[/p]
  • [p]Fixed some issues with the 'Chain Heal' and 'Kugelblitz' Ultimate behavior[/p]
  • [p]Fixed an issue where the hair of Dwarves with a blindfold was not shown correctly during combat[/p]
  • [p]Fixed an issue where the DPS Meter position would not be saved for the next battle[/p]
  • [p]Fixed an issue where Regeneration was not displayed correctly in the Battle Report[/p]
  • [p]Fixed an issue where the 'Jackpot!' achievement was not granted correctly when card animations were turned on[/p]
  • [p]Fixed a few minor bugs that might have caused small performance issues[/p]
  • [p]Fixed an issue where the death of a Beastmaster would not work correctly[/p]
  • [p]Fixed an issue where you could enter the leaderboards with the Free Black Market enabled[/p]
  • [p]Fixed an issue where the wrong music tracks were playing[/p]
  • [p]Fixed an issue when using the 'Ascension' Rune and trying to complete the Tutorial[/p]
  • [p]Fixed an issue where the gem reward after battle was displayed incorrectly[/p]
  • [p]Fixed a rare issue where the inventory could stop working if it got overfilled[/p]
  • [p]Fixed an issue where 'Deliverance' Ultimate description was not displayed correctly[/p]
  • [p]Fixed an issue with the 'Inheritance' Rune and Rune Circle Loadouts[/p]
  • [p]Fixed an issue where displayed gold was rounded up[/p]
  • [p]Fixed an issue where the 'Horror' Rune was not applying any damage[/p]
  • [p]Fixed an issue where the details for 'Punch' would not be displayed correctly[/p]
  • [p]Fixed an issue where the 'Toxic' Rune was not spreading poison correctly (it should deal more damage now)[/p]
  • [p]Fixed an issue where healing from the 'Kakapo Egg' Artifact was not affected by increases to heal from Runes[/p]
  • [p]Fixed a rare issue where the battle report was not shown correctly[/p]

1 Day to Full Release — Progression & Forging Flow Improvements

[p]Dear friends of the fiery furnaces, it’s time to give the anvil a proper cleanup too.[/p][p]Progression and crafting are core parts of Dwarves: Glory, Death and Loot, but in previous versions we noticed several issues in some growth paths: too many steps, unclear feedback, and high cost of trial and error - one wrong choice could slow down the entire run.[/p][p]In the full release, we focused on three main goals: reducing operation burden, improving result feedback, and increasing build tolerance. We’ve made multiple process and feature improvements to the forging and potion systems, so that every choice you make is clearer - you’ll better understand exactly how much stronger this step will make you.[/p][p]New Content[/p]
  • [p]Forge recipes now show a preview of the final item on the anvil[/p]
  • [p]Potion usage will now be recorded in the dwarf’s history[/p]
[p]Adjustments & Improvements[/p]
  • [p]Placing items on the anvil will now display obtainable stat bonuses[/p]
  • [p]Advanced Shop button will be highlighted when activated for the first time[/p]
  • [p]Potions of Growth can now be used multiple times to override growth stat imprints[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where potions could not be sorted correctly[/p]
  • [p]Fixed an issue where some potions could not be used[/p]
  • [p]Fixed an issue where potions were not unlocked correctly[/p]
[p]Now forging is no longer blind hammering, and drinking potions is no longer pure gambling.[/p]

Frostbringer and Stormbringer Ring Adjustments

[p]Fellows of the hammer, this time we’re putting the numbers and progression systems back on the anvil.[/p][p]In the full release, we’ve made more detailed adjustments to growth curves and stat scaling across multiple popular build paths, with one core goal in mind:
to let more builds come online at a reasonable pace, instead of forcing everyone into a single optimal path.[/p][p]Whether you prefer skill bursts, basic attack chains, or status-effect stacking builds, you should all have stable performance in endgame content - not get filtered out by raw stat checks.[/p][p]New Content[/p]
  • [p]Added new Steam achievement: The Final Quest[/p]
[p]Adjustments & Improvements[/p]
  • [p]Frostbringer Ring scaling changed to Wisdom[/p]
  • [p]Stormbringer Ring mana burn and damage scaling changed to Dexterity[/p]
  • [p]Adjusted base arrow count for Arrowgance[/p]
  • [p]Added maximum arrow limit for Orc Arrowgance[/p]
  • [p]Formation icons in the inventory now show Quest availability and completion status[/p]
[p]Bug Fixes[/p]
  • [p]Fixed incorrect regeneration values shown in the battle report[/p]
  • [p]Fixed an issue where displayed gold values were rounded up[/p]

4 Days to Full Release — Gear & Build Reworks, Stronger Combat Impact!

[p]Greetings, fellow dwarves — it’s time to give old gear and old builds a proper overhaul.
In the full release, we’ve carried out systematic reworks to several core weapons, skill mechanics, and drop sources, aiming to solve two long-standing issues:[/p]
  • [p]Some classes had flat growth curves and lacked late-game impact[/p]
  • [p]Some key items had mismatched power and acquisition methods, causing fragmented build progression[/p]
[p]This update is more than simple number tweaks — it’s a full pass on class roles, gear synergies, and burst timing, so every build can deliver a distinct and satisfying power spike once it comes online.[/p][h3]New Features[/h3]
  • [p]‘Worldbreaker’ now has a new Ultimate: Earthquake[/p]
[h3]Changes and QoL[/h3]
  • [p]Changes to ‘Worldbreaker’ 2H Hammer (only applies to new loot):[/p]
    • [p]Increased Stamina, Weight, Attack Speed and Attack Damage[/p]
    • [p]New Ultimate: Earthquake[/p]
    • [p]‘Titan Set’ now additionally grants ‘Earthquake’ a 30% chance to cause Fractured[/p]
    • [p]Will now be dropped from the Orc Chieftain with ‘Earthquake’ Ultimate[/p]
  • [p]Reworked ‘Shatter’ Ultimate scaling and removed limitation against super heavy targets (e.g. Trolls)[/p]
  • [p]Charge button will now become available after 60 seconds of battle as intended (up from 10)[/p]
  • [p]Lowered Weight of Trolls[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed some issues with the ‘Chain Heal’ and ‘Kugelblitz’ Ultimate behavior[/p]

5 Days to Full Release — Rune System Expanded, Build Freedom Upgraded!

[p]Greetings, fellow dwarves — new powers are awakening within the rune stones.
As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run. In the full release, the Rune system receives a major content expansion and structural improvements, with one clear goal:
to help different builds come online earlier, follow clearer development paths, and enable truly distinct playstyles — not just higher numbers, but entirely different combat logic.[/p][h3]New Features[/h3]
  • [p]Added 15 new Runes:[/p]
    • [p]Martial Arts, Way of the Fist, Iron Fists[/p]
    • [p]Thornward, Crown of Thorns[/p]
    • [p]Ephemeral Echo, Elementalist[/p]
    • [p]Martyrdom, Chilled to the Bone, Hypothermia[/p]
    • [p]Frostborn, Absolute Zero, Shattering Ice[/p]
    • [p]Overcrit, Critical Thinking[/p]
[h3]Changes and QoL[/h3]
  • [p]Re-ordered Runes to always show clear-cut ones last[/p]
  • [p]‘Martyrdom’ is now a standard T3 Defensive Rune and will be granted to new players[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the ‘Horror’ Rune was not applying any damage[/p]
  • [p]Fixed an issue where the ‘Toxic’ Rune was not spreading poison correctly (it should deal more damage now)[/p]