1. Dwarves: Glory, Death and Loot
  2. News

Dwarves: Glory, Death and Loot News

Dwarves: Glory, Death and Loot Live Stream Event Announcement

The live stream of "Dwarves: Glory, Death and Loot" is now ongoing. Welcome everyone to try the demo and add it to your Steam wishlist!

Join the official Discord

Update v1.13.1

- Rerolling Artifacts gained from the 'Ascension' Rune at the start of your journey no longer costs gold
- Fixed a visual bug where arrows could jiggle while stuck in the ground
- Fixed a bug where Ice Wyvern would not drop any loot

Update v1.13.0

[h3]*New Features*[/h3]
- Dwarves on the Title Screen will now drop gem chests over time
- Click on sparkling Bucket Dwarves on the Title Screen to obtain additional gems. Multiple clicks might be required.
- Added 4 new Items:
-- Explosive Quiver: Shoulders - Archer (Shop Tier 3)
-- Oakenrod: Holy Staff (2H) - Priest - Ultimate: Chain Heal (Shop Tier 7)
-- Druid Cowl: Helmet - Priest (Shop Tier 8)
-- Druid Shoulderpads: Shoulders - Priest (Shop Tier 9)
- Added 1 new Item Set:
-- Druid Set: Heals have a 15% chance to plant a healing seed that restores 2x WIS health over 5 seconds.

[h3]*Changes and QoL*[/h3]
- Further increased chance to encounter Veteran Dwarves
- Increased Rune Circle scaling of 'Path of Fortune' and 'Path of Experience' from 1% to 2% per point
- Increased scaling of 'Guardian' from INTx3 to INTx4
- 'Kakapo Egg' Artifact is now unique
- Changes to 'Healing Rain'
-- Number of targets now increases with WIS
-- Duration increased from 3 to 5 seconds (tick applied every 0.5 seconds)
- Tavern improvements:
-- Retiring Dwarves in the Tavern will now grant their EXP as beers
-- Can now distribute light (+1 level) and strong (+10 levels) beers
- Adjusted scaling on 'Gold Ore' and 'Tungsten Ore'
- You can now hold down left mouse button to combine multiple Mythril in the Forge
- Added more info for debuffs during combat (hover over the symbol to open tooltip)
- Updated model for item: Winter: Staff (2H) - Mage
- Changes to 'Chilled' debuff (Glacier biome):
-- Now stacks up to 5 times (up from 1)
-- Each stack reduces mana regeneration and movement speed by 10% (down from 50%)
- When entering the Options during a game, the game mode of the current clan will be displayed
- Improved readability on the dwarf level indicator
- Updated Settings UI design and added new options like 'Resolution' and 'Effect Details'
- Updated several UI elements
- Updated several sound effects

[h3]*Bug Fixes*[/h3]
- Fixed a bug where the 'Horror' Rune would not deal any damage
- Fixed a bug where 'Dice of Fate' could also grant +1 Speed or Weight
- Fixed an issue where Daily Quests would not reset correctly
- Fixed an issue with the shop upgrade tooltip for unlocked items
- Fixed a bug with Veterans from the 'Boldness' Rune

Update v1.12.0

[h3]*New Features*[/h3]
- You can now unequip items by clicking on the indicator symbol below the Artifact slots in the Inventory
- Added Daily Quests (unlocks with first Game Over after this Update)
-- Access from Clan Selection -> Quests
-- Complete a Daily Quest to obtain Gems or the displayed Rune as reward
-- You can reroll a Daily Quest and its reward up to 10 times per day
-- Daily Quests and reroll amount reset every day at 9:00 AM
- Added new Item: Golden Aegis - Shield - Ultimate: Vanguard
- Items can now be part of sets that grant an additional bonus if completed
- Added 9 new normal Item Sets:
-- Divine Set: 15% chance to remove an arrow on heal.
-- Djinn Set: 15% chance to remove a debuff on heal.
-- Moonlight Set: 20% chance to pierce with Staggering Shot.
-- Sun Archer Set: 25% of total DEX will be added to INT.
-- Titan Set: Increaess Weight and STR by 30%.
-- Dwarven Set: Deal +25% damage against targets that have an axe embedded in their nervous system.
-- Assassin Set: 15% chance to throw a toxic flask on dodge.
-- White Reaver Set: Hitting a bleeding target with a melee attack will cause a blood explosion.
-- Golden Set - Golden Shield will transform into Golden Aegis
- Added 5 new advanced Item Sets:
-- Holy Authority Set: Leap of Faith will now activate Crusader Hammer.
-- Holy Smite Set: Smite caused by a basic attack has a 50% chance to additionally target a random ranged enemy.
-- Crimson Set: Increases range of basic attack and Harvest by 25%.
-- Night Set: Increases damage dealt by 5% per stack of fear.
-- Engineer Set: Attack Speed increases 25% faster when not moving forward.

[h3]*Changes and QoL*[/h3]
- Increased chance for encountering Veteran Dwarves
- Added Veteran pity: After 50 re-rolls in a row, a Veteran Dwarf is guaranteed
- Updated Title Screen
- Added info text when clicking is not working for some reason (e.g. 'Inventory full', 'Not enough gold')
- Changed background update logic on the battlefield to hopefully prevent screen tearing (random white stripes)
- Updated all dwarf models
- NumPad can now be used for navigating the dwarven halls
- Reduced chance for encountering rare and advanced items on Item Cards
- Increased prices for Advanced Items
- 'Ring of Restoration' will now be displayed in battle when it removes an arrow
- 'Arrowgance' now adds an additional arrow for every 40 DEX
- 'Avalanche' range now extends for every 100 INT instead of 200 INT

[h3]*Bug Fixes*[/h3]
- Fixed a bug where life regeneration would remove arrows without 'Ring of Restoration'
- Fixed a bug where 'Gas Grenade' impact would be affected by STR instead of DEX
- Fixed a bug where 'Gas Grenade' would not scale with damage multipliers
- Fixed a bug where the Crusader hammer would not scale with damage multipliers
- Fixed some requirement display issues in the Rune Circle
- Fixed some issues with Tooltips not appearing in the correct places

Update v1.11.0

Dear valued clan leaders!

With this update I hope to help the Knight class find their proper place in your line-ups by adding passives to their offhands.
Additionally, 10 new Runes have been added to the Rune Circle to allow for a more diverse playstyle if desired.
Further highlights of this update include 2 new items, an experimental 'idle' mode for endless battles (letting your dwarves fight at a certain stage without increasing difficulty), some QoL improvements like highlighting Veteran dwarves and several bug fixes.
Known issue: I know that acquiring gems (especially early on) can be quite slow and I have some ideas to address this issue in a future patch.


[h3]*New Features*[/h3]
- Added Passives to Knight and Paladin offhands:
-- Bleeding Blade: 50% chance to cause bleeding
-- Thorns: Melee attackers take 10% of max hp of the defender as damage
-- Retribution: 20% chance to parry melee attacks
-- Epiphany: 10% chance to apply 'Inspire' when healing
- Added new items:
-- Iron Mace - Mace (1H) - Passive: Thorns (Shop Tier 12)
-- Dragon Bacon - Artifact (Battle 0+)
- Added a new funcitonality for Endless battles:
-- Autoprogress can be toggled on/off
-- If autoprogress is off, the number of battles will not increase automatically
- Updated Rune visuals and added categories:
-- Vague: Rune can have all varieties of Professions or Damage Types
-- Clear-cut: only one Rune exists that affects a specific Damage Type or Profession
-- Profession: Rune can have all varieties of Professions
-- Damage Type: Rune can have all varieties of Damage Types
- Added 10 new Runes to the Rune Circle:
-- Mend: Healing increases by X% (Defensive, Profession, T1-3)
-- Fear of the Dark: Dark damage has a X% chance to apply fear (Offensive, Clear-cut, T1-3)
-- Horror: UNIQUE. If the target has more than 5 stacks of fear, deal 50(100)% INT damage every 2 seconds (Offensive, Clear-Cut, T3)
-- High Voltage: UNIQUE. When shocking a target, has a 20(40)% chance to also apply bleed (Offensive, Clear-Cut, T3)
-- Conductor: UNIQUE. Shocked targets take 20(40)% increased thunder damage (Offensive, Clear-Cut, T3)
-- Holy Fire: UNIQUE. Holy damage has a 50(100)% chance to burn the target (Offensive, Clear-Cut, T3)
-- Frostfire: UNIQUE. Frozen targets take 30(60)% increased fire damage (Offensive, Clear-Cut, T3)
-- Vengeance: UNIQUE. Upon blocking, the attacker receives 50(100)% of the negated damage (Defensive, Clear-Cut, T3)
-- Parabellum: UNIQUE. Cannoneers have a 20(40)% chance to penetrate the target (Offensive, Clear-Cut, T3)
-- Curse: UNIQUE. Damage increases by 4(8)% per debuff on the target. (Offensive, Clear-cut, T3)

[h3]*Changes and QoL*[/h3]
- 'Blizzard' now has an additional +10% chance to apply the 'Frozen' debuff
- 'Ring of Thunder' will now be displayed in battle when activated
- Changed location of retreat button on the battlefield
- Changed color of close button to red
- Veteran dwarves will now get a special border in the inventory
- You can now exit the battle report by pressing the Right Arrow Key
- Adjusted several UI materials in the Rune Circle

[h3]*Bug Fixes*[/h3]
- Fixed a visual bug where locked Recruits were displayed with the wrong stats
- Fixed a bug where Ember Staff would target dead Orcs in Endless Battles
- Fixed some issues with animations in the Battle UI buttons
- Fixed some visual issues with buff animations
- Fixed a bug where Fatality: Freeze and Fatality: Shock would not work
- Fixed a bug where additional debuff chance from secondary stats was not applied correctly
- Fixed a bug where attacks with multiple targets gained an increased chance to apply debuffs (e.g. Phoenix)
- Fixed some issues with Orcs not spawning fast enough in Endless mode