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Vampire Hunters News

Major Update - Update #12 Hotfix #4

Hello Hunters,

Dropping another hotfix to keep improving your hunting experience!

[h2]Changelog:[/h2]

  • Fixed a game breaking bug that could happen when playing with the manual level up and the lucky clover. Big thanks to our players that helped a lot with this issue.
  • Fixed an issue that was causing the manual level up to return to the pause menu.
  • Fixed an issue with the lucky clover animation not hiding correctly.
  • Fixed an issue with Stomp when collecting the Ank.


And as always, have a great hunt!
Cheers!

Major Update - Update #12 Hotfix #3

Hello Hunters,

Another hotfix to keep improving your hunting experience!

[h2]Changelog:[/h2]

  • Fixed a bug that was causing performance issues when playing with the minimap on some specific drivers.
  • Added a jump key so you can jump off the zipline when playing with a controller.
  • Slightly changed the path of flying monsters in Corrupted Necropolis to prevent them from approaching from behind.
  • Fixed an endless loop caused by two Magic Decks level 5.
  • Based on player feedback, we've decided to make Scout the default character for new players (all other characters are still unlocked from the beginning).


We wish you all a great hunt!
Cheers!

Major Update - Update #12 Hotfix #2

Hello Hunters,

We appreciate all the feedback and bug reporting on Discord and Steam! We are dropping another Hotfix to improve your hunting experience!

[h2]Changelog:[/h2]

  • Fixed some colliders to avoid exploits on Corrupted Necropolis.
  • Fixed a problem with electrify that was causing some monsters, which were not supposed to be electrified, to gain this condition.
  • Fixed a lot of controller and Steam Deck small issues to improve the overall experience.
  • Fixed a bug that was removing the sniper's SFX.


And as always, have a nice hunt!
Cheers!

Major Update - Update #12 Hotfix #1

Hello Hunters,

I hope you are having a great time with the new update!
We're dropping this hotfix to fix some issues reported by our players:

[h2]Changelog:[/h2]
  • Fixed an issue where the Village Yard map was opening even if not selected.
  • Fixed Infinite Loophole.
  • Changed Little Eye base damage from 10 to 7.
  • Changed all the mentions of Cursed Necropolis to Corrupted Necropolis.
  • Fixed other minor typos.
  • Stomp and Dash cooldown text update.


Have a great week! Full of Vampire Hunting!
Cheers!



Major Update - New Map, Minimap, 19 Weapons & Balancing Improvements

Hello Hunters,

It's time for another huge content and balancing update! There's a brand new map, 19 new weapons, new relics, a minimap and a lot of polishing and balancing improvements.

We are on a quest to make Vampire Hunters an absurdly amazing Bullet Heaven FPS, and your feedback has been paramount to that effort. We can't wait to hear your thoughts on this update!

We have created a lot of new content for this update and some of this new content was suggested by our players, so keep them coming! Let's dive into the new goodies!

Changelog:


[h2]Corrupted Necropolis:[/h2]

[previewyoutube][/previewyoutube]

An ancient Necropolis has been corrupted due to the cursed energy released by the portals that have opened throughout the world. Hunter, your mission is to hold off for 30 minutes so the two Anks can be restored. Collect and sacrifice them to the Sphinx.

[h2]Minimap:[/h2]

A lot of you have asked for a minimap, so we heard the call and implemented it in the game! We really loved playing Vampire Hunters with the minimap and we can't wait to hear your thoughts. Besides seeing all the enemies nearby, you'll also be able to see potions, chests and bosses in the minimap! It's important to say that if you don't want to play with the minimap, you can simply turn it off in the settings.

[h2]19 New Weapons:[/h2]

[h3]New Primary Weapons:[/h3]
  • Garlic Gun



  • Pestilence



  • Bubble Blaster



  • Acid Flower
  • Shattered Lightning



  • Pixie Shooter



  • Luminous Whirlwind
  • Javelin



[h3]New Secondary Weapons:[/h3]
  • Black Hole



  • Shrinknator



  • Volcannon
  • Storm Coil



  • S.L.A.P. (Super Loud Automatic Pound)



  • Laser Saber



  • Knife Thrower



[h3]New Passive Weapons:[/h3]
  • Familiar: Shark



  • Magic Deck
  • Meteor



  • Familiar: Werewolf





[h2]New Monsters:[/h2]
  • Tomb Raider
  • Skeleton Warrior
  • Cursed Mummy
  • Mummy Overseer
  • Djin
  • Serpopard
  • Corrupted Toth
  • Corrupted Bastet
  • Corrupted Anubis
  • Corrupted Sobek
  • Scarab


[h2]New Bosses:[/h2]
  • Desert Worm
  • Scorpion King


[h2]New Relics:[/h2]
  • Lemon Balm Potion
  • Holy Potion
  • Giant Slayer Spear
  • Death`s Amulet
  • Warlord's Belt
  • Ice Breaker
  • Devil's Cursed Bullets
  • Divine Steel Brass Knuckles
  • Tree of Life’s Trunk


[h2]Balancing Improvements:[/h2]

[h3]Old Primary Weapons' Balancing:[/h3]
One of the most difficult problems of the survivors-like games is balancing. We've been learning a lot as we develop Vampire Hunters. We've come up with a new technique to help with the weapon's balancing. We've done a lot of tweaks to the old primary weapons, and we know there is still a lot of room for improvement. So keep giving your feedback and we'll keep tweaking the balancing.

[h3]Old Relics' Boost:[/h3]
We heard your feedback and gave a boost to the old relics! We have also increased the chance of rarer relics showing up at level up.

[h3]Characters' Skill Tree Boost:[/h3]
All characters got stronger! We've tweaked their upgrades, artifacts and skills so you can progress faster and get stronger. We've also changed how their artifact works: you don't get copies of the same artifact anymore, now you upgrade and stack it.

[h3]Parallel Skill Tree:[/h3]
We've introduced a new skill tree for each character. It'll unlock new weapons and relics as you level up your characters.

[h3]Brotherhood Chateau Balancing Improvements:[/h3]
One other balancing aspect of the game that we've been working really hard is in the maps. We got a lot of feedback about the Brotherhood and Chateau and putting our heads together, we've come up with another technique to help with the balancing of the maps. We've made a lot of tweaks to the difficulty progression of the monsters, and like the weapons, we know there is still room for improvement. So keep giving us feedback and we'll keep working hard on our end.

[h3]Endless Mode:[/h3]
You can access Endless Mode by equipping the Carina constellation. We've made some tweaking to it and just like the other things we've mentioned, we know that there's still room for more improvements. That's exactly what we are doing right now, so you can expect a lot more balancing improvements on the next update.

[h3]Other Balancing Improvements:[/h3]
  • We've increased the base collect distance.
  • We've increased the base luck to 1%.
  • We've Increased health potion base heal from 20 to 25.



[h2]Steam Deck Improvements:[/h2]
Vampire Hunters already runs really well on Steam Deck but we've made even more improvements to it! Players who uses controllers will also enjoy those improvements.

[h2]Manual Level Up:[/h2]
Now you can access the manual level up screen by pressing a single button - you don't need to go all the way to the settings anymore.

[h2]Visual and Performance Improvements:[/h2]
We've improved the VFX of some weapons and also improved the overall performance of the game. We've also made some improvements to the game UI and how the enemy animation level of detail works.

[h2]Other Improvements and Bug Fixing:[/h2]
  • We've fixed two crash issues reported by our players.
  • We've changed the text from "Resume" to "Skip" on the level up screen.
  • We've fixed some collider issues that were causing exploits in the maps.
  • New achievements so you can have a lot of fun collecting them all.
  • Now you can see the unlock requirements for each level on stage select.
  • Fixed a bug that was causing defragmentation and burn to deal the wrong amount of damage.
  • Fixed a bug that was causing the vertical + horizontal shot to deal the wrong amount of damage.
  • We've fixed the aim assist issue with pew gun.
  • Now you can refund specific nodes of the skill tree and not just the entire tree.



Wow, that was a lot! As you all can see, we are working really hard on Vampire Hunters and putting a lot of love into it. We really want to keep improving the game, making it even more fun to play.

We ask you to please keep giving us feedback and help us spread the word about Vampire Hunters!
We hope you all have a lot of fun with the new content!
And as always, have a nice hunt!