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Modding and more!



Hello everyone!
Is your favorite crop, animal, or tractor missing?
We've just released another major update that allows you to add them to your gameplay! We've provided a few example mods, and more will be published soon.
We can’t wait to see your mods!
Answers to the most common questions and concerns about modding are included in the documentation available on the workshop page.
If you don’t find answers to your questions there, feel free to reach out via the Steam discussions or on Discord.

Update scope:
Major feature: Modding

Changelog:
  • Additional option for checking all machines for achievements
  • Fix for allowing spraying only selected options on the field
  • Increased sunflower seed production
  • Added poppy to the plant factory
  • Prevented buildings in planning mode from breaking randomly
  • Larger working width for the large plow
  • Increased tomato juice price
  • Fix for counting machines in training sessions
  • Fixed lack of animations for adult geese
  • Fixed asset bundles from the workshop not loading
  • Fixed training requirements being met by buildings in planner mode
  • Fixed counting large glasshouses in the training manager
  • Translation and UI fixes for modding
  • Fixed missing head in some staff character meshes
  • Fixed keeping required resources in production buildings when similar resources were disabled in another production line
  • Warehouses and logistic hubs now prioritize gathering resources by proximity for fieldwork
  • Fixed the monthly production sum calculation in the production manager for secondary production lines
  • Fixed proper columns for loan sums and the number of installments paid
  • Added options for selling and auto-selling fuel
  • Another minor fix for the logistics center
  • Fixed several typos