➡️First content update is here⬅️
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[/p][p]Nothing dies, everything returns
[/p][p]After completing them, you’ll earn two new Achievements.[/p][p]We warmly invite you to play, review, stream, and share your videos using #farmmanagerworld #TimeToFarm🌾
[/p][p]⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️[/p][p]Besides that, we are consistently listening to your feedback on our Discord and Steam.
[/p][p]Here's the list of Fixes and Adjustments that we made besides the new content:[/p]
📢 Hello Farm Managers! 🚜
[p] ➡️First content update is here⬅️[/p][p]We bring to you 7 new resources:[/p][p]- Waste[/p][p]- Compost[/p][p]- Linen Fabric[/p][p]- Cotton Fabric[/p][p]- Jute Fabric[/p][p]- Wool felt[/p][p]- Alpaca wool flannel[/p][p]Your spoiled crops change now into Waste, which can be processed into our first new building![/p]Composting Facility
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[p]Allows you to create Compost, a new type of fertilizer. And of course, you can use it on your fields or sell it to other farmers.[/p][p]You can unlock it by completing the “Nothing Goes to Waste” Training.[/p][p]You can check when your crops will change into Waste in the Plant Compendium under Product expires.[/p][p]Choose up to 5 different fabrics to create in your own[/p]
Textile Factory
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[p]You're just one Training (“Light Industry”) away from being able to create beautiful textiles[/p][p]Flax ➡️ Linen Fabric[/p][p]Cotton ➡️Cotton Fabric[/p][p]Jute ➡️ Jute Fabric[/p][p]Sheep Wool ➡️ Wool felt[/p][p]Alpaca Wool ➡️Alpaca wool flannel[/p][p]To hone your skills, we created two scenarios focused on new buildings.[/p][p]The Promised Land[/p][p]⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️[/p][p]Besides that, we are consistently listening to your feedback on our Discord and Steam.
[/p][p]Here's the list of Fixes and Adjustments that we made besides the new content:[/p]
- [p]Adjusted America's small Warehouse to fit the grid better[/p]
- [p]Added panel to Field Modal to inform about seasonal staff join during work mechanic.[/p]
- [p]Added new label to save to mark it as multiplayer host/client.[/p]
- [p]Multiplayer Client saves can no longer be loaded as single player saves.[/p]
- [p]Changed translations for Earn Money scenario condition to have "Earn X" instead of "Have X" in its Header in order to be more precise.[/p]
- [p]Changed translations for Advanced Glasshouse training regarding having seeded plants inside glasshouses.[/p]
- [p]Fixed issue that caused 'Purchased All Vehicles' achievement to not trigger after last vehicle purchase (had to wait for next day).[/p]
- [p]"Skip tutorial" button in Europe Campaign should now skip more steps.[/p]
- [p]Updated animals conditions (and their translations) in scenarios to be more precise with "Have" or "Buy/Breed" tasks.[/p]
- [p]Fixed issue where production buildings would sometimes take more resources than necessary.[/p]
- [p]Back to menu button will now show different message than to "quit" the game.[/p]
- [p]"Quit Game" panel should now have centered text instead of left-aligned.[/p]
- [p]Removed 'Water' resource from market, warehouse manager, supply demand and - buildings (resource had no purpose).[/p]
- [p]Fixed issue where bought machines could be offset from parking spaces and nothing could be done about them.[/p]
- [p]Trying to destroy electric pole from Europe's Campaign step too soon, will now have message.[/p]
- [p]Adjusted some tutorial highlights in campaigns (Hiring Seasonal Staff, Glasshouse temperature, Training Manager).[/p]
- [p]Fixed issue where Item & Animal Autotrade buttons worked if autotrade options were not selected.[/p]
- [p]Fixed issue in Europe Campaign where all of Staff would have only Shipping ability even after completing task with assigning to Owner's House.
New bundle: [dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]