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Farm Manager World News

➡️First content update is here⬅️

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📢 Hello Farm Managers! 🚜
[p] ➡️First content update is here⬅️[/p][p]We bring to you 7 new resources:[/p][p]- Waste[/p][p]- Compost[/p][p]- Linen Fabric[/p][p]- Cotton Fabric[/p][p]- Jute Fabric[/p][p]- Wool felt[/p][p]- Alpaca wool flannel[/p][p]Your spoiled crops change now into Waste, which can be processed into our first new building![/p]
Composting Facility
[p]Allows you to create Compost, a new type of fertilizer. And of course, you can use it on your fields or sell it to other farmers.[/p][p]You can unlock it by completing the “Nothing Goes to Waste” Training.[/p][p]You can check when your crops will change into Waste in the Plant Compendium under Product expires.[/p][p]Choose up to 5 different fabrics to create in your own
[/p]
Textile Factory
[p]You're just one Training (“Light Industry”) away from being able to create beautiful textiles[/p][p]Flax ➡️ Linen Fabric[/p][p]Cotton ➡️Cotton Fabric[/p][p]Jute ➡️ Jute Fabric[/p][p]Sheep Wool ➡️ Wool felt[/p][p]Alpaca Wool ➡️Alpaca wool flannel[/p][p]To hone your skills, we created two scenarios focused on new buildings.[/p][p]The Promised Land
[/p][p]Nothing dies, everything returns[/p][p]After completing them, you’ll earn two new Achievements.[/p][p]We warmly invite you to play, review, stream, and share your videos using #farmmanagerworld #TimeToFarm🌾
[/p][p]⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️[/p][p]Besides that, we are consistently listening to your feedback on our Discord and Steam.
[/p][p]Here's the list of Fixes and Adjustments that we made besides the new content:[/p]
  • [p]Adjusted America's small Warehouse to fit the grid better[/p]
  • [p]Added panel to Field Modal to inform about seasonal staff join during work mechanic.[/p]
  • [p]Added new label to save to mark it as multiplayer host/client.[/p]
  • [p]Multiplayer Client saves can no longer be loaded as single player saves.[/p]
  • [p]Changed translations for Earn Money scenario condition to have "Earn X" instead of "Have X" in its Header in order to be more precise.[/p]
  • [p]Changed translations for Advanced Glasshouse training regarding having seeded plants inside glasshouses.[/p]
  • [p]Fixed issue that caused 'Purchased All Vehicles' achievement to not trigger after last vehicle purchase (had to wait for next day).[/p]
  • [p]"Skip tutorial" button in Europe Campaign should now skip more steps.[/p]
  • [p]Updated animals conditions (and their translations) in scenarios to be more precise with "Have" or "Buy/Breed" tasks.[/p]
  • [p]Fixed issue where production buildings would sometimes take more resources than necessary.[/p]
  • [p]Back to menu button will now show different message than to "quit" the game.[/p]
  • [p]"Quit Game" panel should now have centered text instead of left-aligned.[/p]
  • [p]Removed 'Water' resource from market, warehouse manager, supply demand and - buildings (resource had no purpose).[/p]
  • [p]Fixed issue where bought machines could be offset from parking spaces and nothing could be done about them.[/p]
  • [p]Trying to destroy electric pole from Europe's Campaign step too soon, will now have message.[/p]
  • [p]Adjusted some tutorial highlights in campaigns (Hiring Seasonal Staff, Glasshouse temperature, Training Manager).[/p]
  • [p]Fixed issue where Item & Animal Autotrade buttons worked if autotrade options were not selected.[/p]
  • [p]Fixed issue in Europe Campaign where all of Staff would have only Shipping ability even after completing task with assigning to Owner's House.

    New bundle: [dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Summer Sale!



⛱ SUMMER SALE!!!☀️
Farm Manager World -25%
Farm Manager World Soundtrack -33%
Farm Manager 2021 -80%
Farm Manager 2021 Soundtrack-63%
Farm Manager 2021 - Floriculture DLC -57%
Farm Manager 2021 - Agrotourism DLC -64%
Farm Manager 2018 -90%
Farm Manager 2018 - Brewing & Winemaking DLC -80%
Feudal Baron: King's Land -80%
Feudal Baron: King's Land Soundtrack -55%

Check out all the special offers now!
https://store.steampowered.com/developer/simfarm

Patch 1.0.20250606.447

Layers Tab will now remember chosen option when switching to field creation/survey tools
Staff that ran from house fire should now return to it after its renovation
Gas Station should now order amount of missing fuel set by slider value (instead of set 500 units)
Disabled loading game in multiplayer while games is already active
Production Buildings now show only one product even if there are multiple recipes for it
SkipWinter should now properly update growth of plants planted inside greenhouses
Added missing icons for every item in in-game mod editor
Added missing Russian language translation (HR training requirement)
Fixed animal autotrade breaking up
Fixed issue with fern not being removed when placing fields/buildings
Fixed some issues regarding choosing options in Layers Tab
Fixed issue where fertilizing field would start with less resources than required by the field
Fixed issue where doors would remain open after staff member left
Fixed issue that caused staff to go homes with harvested plants
Fixed issues with big cultivator and plow animations

Important patch 1.0.20250514.439

Fixed issue that caused perennial plants to yield no harvest after 1st harvest
Fixed issue that disabled seasonal/permanent toggle in staff manager if staff list was empty
Seasonal/permanent view in staff manager will be saved after closing window

Patch 1.0.20250514.437

Animal autotrade now refreshes "Animal Building Manage" panel
Fixed issue where animal autotrade would autotrade first animal instead of selected one
Fixed issue where animal autotrade would order additional animals before already ordered arrived
Fixed issue where having connected fields would make crop non organic,
Adult alpaca animation fix
Adjusted fern distance