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Farm Manager World News

Patch 0.8.20240605.333

added No Road warning to Fields
added tooltips in Multiplayer Scenario Chooser outlining details about conditions and blocked objects
added highlight on Field is being Contaminated button in Field Modal ("{N} days left") to reduce confusion
added tooltip on Field is being Contaminated button in Field Modal explaining what is happening to reduce confusion
added custom ending messages to Scenarios
changed "buy or breed" organic Pigs and Chickens conditions in Campaign Europe to include those already present before the step
changed Expiration Dates on Juice resources to 60 days
fixed Scenario Condition in multiplayer being shown in wrong categories (as of right now, they should only be visible if either first or last toggle is on)

Patch 0.8.20240602.330

Fix for some cases of machine stuck close to a parking or logistic

Patch 0.8.20240531.328

Fixed Coffe Break scenario
increased Frozen Food Factory capacity from 1000 to 20000
fixed rendering glitch if radius projector overlayed decorative trees
fixed Logistic Building Modal stretching outside screen if Delivery Trucks move too many different resources at once

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Patch 0.8.20240528.326

fixed production cycles not being deterministic, causing production cycles to have varying, usually longer then intended durations
changed default production cycle duration to 3 days when building is fully staffed by employees without Factory skill and 2 days if Factory skill is maxed out
fixed Happiness Bonus reducing resource amount taken during production
halved Production Lenght Multiplier on Non Bio to Bio seeds and saplings production (if fully manned with no Factory skill, it will take 6 days to complete cycle)
Production Buildings storage is now treated as if it has Cold Storage uprade
updated building sprites
increased Expiration Date on every Resource to 30 days if given Resource has less then it
removed requirement, reduced price and cost for "Bank offer" training (Loans and Lease)
fixed Dates having DD.MM.YYYY format instead of MM/DD/YYYY in several places if "Fahrenheit" option is selected
fixed second production line not being shown in Production Manager
removed Plant Factory from blocked building list for second player in "Organic business" Multiplayer Scenario
fixed Plant not changing on second field if Field Modal with first was not fully closed

[undocumented changes from 0.8.20240526.324]:
fixed issue with when Produced Resource is not found, causing animal production breaking (mainly affecting Turkey)
fixed animal count being greater then maximum space for animals in buying/selling/moving view if new animal is born
fixed trees not being hidden when Layers are active (follow up to grass)
disabled beig visible outline on trees, causing weird glitchy effect
added more variety for seedling and saplings in Tree Planter and Transplanter (Bush seedling, Cactus seedling, Coconut seedling, Tree seedling)
updated localization