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Farm Manager World News

SALE!



SALE:

https://store.steampowered.com/app/1674530/Feudal_Baron_Kings_Land/
https://store.steampowered.com/app/3367670/Feudal_Baron_Kings_Land_Soundtrack/

https://store.steampowered.com/app/2206350/Farm_Manager_World
https://store.steampowered.com/app/2986530/Farm_Manager_World_Soundtrack/

BUNDLE:

https://store.steampowered.com/bundle/46307/Feudal_Baron__Farm_Manager_World/
https://store.steampowered.com/bundle/41174/Farm_Manager_Complete_Pack/

SALE!!! Farm Manager Word+ FMW ost + Feudal Baron: King's Land + FB:KL ost



Sale!

[h2]-22% [/h2]https://store.steampowered.com/app/2206350/Farm_Manager_World/
[h2]-30% [/h2]
https://store.steampowered.com/app/2986530/Farm_Manager_World_Soundtrack/


Bundles:

[h2]-40% [/h2]https://store.steampowered.com/bundle/46307/Feudal_Baron__Farm_Manager_World/
[h2]-25% [/h2]https://store.steampowered.com/bundle/41174/Farm_Manager_Complete_Pack/
[h2]-23% [/h2]https://store.steampowered.com/bundle/47192/Farm_Manager_World__CarGo/

Patch 2025.01.29

- changed several conditions in Campaigns from "Building X of Building" to "Have X of Building" to avoid issues with building unnecessary ones
- fixed text clipping in Multiplayer section of MainMenu in Ultra Wide resolutions
- added label when selecting machine in Machine Market to display minimal staff cout to use it (for example: Combines/Reapers require 2 staff as one is needed for Combine and one for Tractor)
- fixed Client with several mods active being allowed to join lobby where Host did not have any mods active

Patch 2025.01.23

- contracts will now finalize and move to history contracts upon sending all resources, both in singleplayer and multiplayer
- increased not produced resource contract duration range from 8 - 28 days to 27 - 47
- additionally increased not produced foliage resource contract duration range to 27-47 days plus Plant GrowthTime in days
- Campaign Dialog window will now hide empty space if there is no button to be pressed
- increased clickable area for Work Toggles in Staff List view in Staff Manager
- fixed sold resources being saved, allowing for infinite money
- start and end date input fields in Seasonal Staff Building are now using DD.MM format regardless of Language/Culture of the System
- fixed perrenial plants like Grass or Prickly Pear having their growth restarted after falling into hibernation if field has more then 1 Plant set in Crop Rotation
- fixed wrong message in Portuguese asking player to call veterinarian instead of "Need X more space in warehouse"

Hotfix 20215.01.20

reveted "fixed completed sell contracts not being moved to History Contracts section in Multiplayer, resulting in money being paid out endlessly"