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Farm Manager World News

Patch 0.8.20250117.399

- added ability to upload new version of mod. You need to be subscribed to your own mod, place new version of mod into local "mods" folder (done automatically if mod was compiled via Unity Editor) and click "Update" button to update your mod.
- increased base initial cooldown between fires on fields from 30 days to 90 days
- cooldown between fires now lowers linearly with each new field back to 30 days at 20 fields
- fixed "Soil parameters" toggle being squished on Ultra Wide resolutions
- fixed hired seasonal staff tooltip over house displaying wrong number in Asia campaign (it displayed 12 instead of 2)
- fixed Achievements in Scenarios sometimes not unlocking when selecting one of the options. It will now give Achievement when ending scren is shown
- fixed "Not Growing" field state being displayed as "Raked" when selected Plant was Grass
- fixed Two-Lane road being free if it crossed at last one Road piece
- increased first Two-Lane road piece cost from 200 to 400
- changed misleading price of Two-Lane road from 200 to 400. When placing Two-Lane roads, cost was incremented by 400, not by 200.
- fixed "Mateusz Kupiec" with blank face appearing in Field Modal when Seasonal Staff working on field were past their end hire date
- Sugarcane is now perrenial plant to compensate for long growing time
- fixed error message related to selected animal food appearing in "Taco Restaurant" scenario
- fixed being able to place buildings and roads inside few hills in Europe
- fixed "add suggested products" button appearing even after buying them
- fixed sent money amount to another Player not being updated every time amount is changed through Input Field (you had to unfocus Input Field for it to work or press Enter)
- fixed completed sell contracts not being moved to History Contracts section in Multiplayer, resulting in money being paid out endlessly
- switched blocked buildings around in "Organic Business" Multiplayer Scenario, now Host cannot produce seeds and Client cannot build Animal Buildings
- Host in "Organic Business" Multiplayer Scenario now has blocked "Seeds and Seedling Production" Building
- fixed softblock "Organic Business" Multiplayer Scenario when Player could not produce organic meat (Player now starts with "Organic Farm Certificate" training)
- fixed Field Modal not showing progress during any Call

Modding and more!



Hello everyone!
Is your favorite crop, animal, or tractor missing?
We've just released another major update that allows you to add them to your gameplay! We've provided a few example mods, and more will be published soon.
We can’t wait to see your mods!
Answers to the most common questions and concerns about modding are included in the documentation available on the workshop page.
If you don’t find answers to your questions there, feel free to reach out via the Steam discussions or on Discord.

Update scope:
Major feature: Modding

Changelog:
  • Additional option for checking all machines for achievements
  • Fix for allowing spraying only selected options on the field
  • Increased sunflower seed production
  • Added poppy to the plant factory
  • Prevented buildings in planning mode from breaking randomly
  • Larger working width for the large plow
  • Increased tomato juice price
  • Fix for counting machines in training sessions
  • Fixed lack of animations for adult geese
  • Fixed asset bundles from the workshop not loading
  • Fixed training requirements being met by buildings in planner mode
  • Fixed counting large glasshouses in the training manager
  • Translation and UI fixes for modding
  • Fixed missing head in some staff character meshes
  • Fixed keeping required resources in production buildings when similar resources were disabled in another production line
  • Warehouses and logistic hubs now prioritize gathering resources by proximity for fieldwork
  • Fixed the monthly production sum calculation in the production manager for secondary production lines
  • Fixed proper columns for loan sums and the number of installments paid
  • Added options for selling and auto-selling fuel
  • Another minor fix for the logistics center
  • Fixed several typos

Dragonscale Monastery - vote on...

📣Vote on the best dragon head, tail and wing concept! 🐲🐉🪽
-> discord.gg/jGD2UNbh5H (dragonscale->general)

Steam Workshop - Open beta!



Hi Farmomaniacs!
We have prepared something special for you for the long winter evenings!
The open beta with workshop is now available! (branch -> openbeta)
Create your own mods for Farm Manager World.
Breeding dragons on your farm? Now it's possible! Have fun!

Best wishes!
Cleversan Team

Another small logistic fix

Another small logistic fix