π§ββοΈ Early Access - Patch 1 is out!
Fellow Adventurers, thank you for your letters filled with feedback, praise, and concerns.
I've read every single one of them! π
This first Early Access patch brings a collection of fixes and tweaks to make your next dragon ride even smoother.
[h2]β¨ Improvements Based on Player Feedback[/h2]
[h2]π§ Tweaks[/h2]
[h2]π Bug Fixes[/h2]
[h2]π Localization[/h2]
[h2]π Content & Other Updates[/h2]
If you missed the last update, I shared details on how to provide your save file for bug reports, along with some topics that are on my radar:
https://store.steampowered.com/news/app/2207230/view/546720876705350225
More content and more fixes are, of course, in the works!
Stay tuned for upcoming updates. β¨
I've read every single one of them! π
This first Early Access patch brings a collection of fixes and tweaks to make your next dragon ride even smoother.
[h2]β¨ Improvements Based on Player Feedback[/h2]
- Base walk speed has been significantly increased for all player characters.
- Dashing in the Hall of Relics is now faster and snappier.
- Rerolls are now much more player-friendly:
- Costs reset upon leveling up (!)
- Adjusted formula for better scaling. - Arcane Mutators that previously cost gold to equip during a run are now free!
- Since you already paid for unlocking them in the Hall of Relics, this double charge felt unfair. I agreed, so itβs been changed. - Reworked the Quest Reward UI for better clarity, making it easier to see where you can redeem rewards (auto-redeem is coming in a future update).
- Expanded upgrade outcome previews to include spell categories for better planning.
- Improved text colors in Arcane Mutator upgrades for easier readability.
- Settings are now saved using a new system to prevent conflicts with playtest/demo builds.
- Added a feedback button to pause menus where it was previously missing.
[h2]π§ Tweaks[/h2]
- Dash mechanics tweaked for better balance.
- Various small balance adjustments across abilities and gameplay.
[h2]π Bug Fixes[/h2]
- Improved boss AI movement, addressing a bug where Luminor could dart off over long distances.
- Fixed unreliable item unlocks, ensuring more upgrade choices are now visible.
- Resolved an issue where some upgrades appeared transparent.
- Fixed controller UI navigation glitches.
- Boss enemies are now cleared more aggressively when starting or leaving a game.
- Quest board icons now update more reliably.
- Area text now hides faster when paused in the Hall of Relics.
- "During a run" achievements are now tracked more accurately.
- Fixed missing metadata for the "Crimson Crown" item.
- Improved item data handling for smoother gameplay under the hood.
- Fixed display and logic issues with the mutator upgrade option view.
[h2]π Localization[/h2]
- Updated German translations for better accuracy and style.
[h2]π Content & Other Updates[/h2]
- Added three new quests to enrich gameplay.
- Updated credits to include new collaborators, including translators and awesome helpers.
If you missed the last update, I shared details on how to provide your save file for bug reports, along with some topics that are on my radar:
https://store.steampowered.com/news/app/2207230/view/546720876705350225
More content and more fixes are, of course, in the works!
Stay tuned for upcoming updates. β¨