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🧙‍♂️ Early Access - Patch 3

Fellow Adventurers,

Another update has landed, focused on squashing bugs. Here’s what’s new:

[h2]🔧 Tweaks and Adjustments[/h2]
  • Improved environment culling interval to take into account your performance, resulting in less environment pop-in.
  • Improved cleanup routines when exiting the main game loop.


[h2]✨ Improvements[/h2]

  • Enhanced Steam Overlay UI support—now the game pauses properly when the overlay is invoked.
  • This was critical for Steam Deck certification! Black Dragon Mage is now Steam Deck Verified.
  • Addressed player movement issues when framerate was low or artificially limited. Now you can use the Steam Deck frame limiter (or other frame limiters on e.g. laptops, when trying to save on battery) without additional slowdowns.


[h2]🐞 Bug Fixes[/h2]
  • Area text now hides faster during menu interactions and other transitions, as well as showing more reliably upon map enter.
  • Resolved a bug causing the autofire button prompt to appear offset and overlapping with text, particularly in the Spanish version.
  • Improved how sounds are cleared when exiting maps or shops, ensuring smoother transitions across various exit paths.
  • Solved an issue where dashing wasn’t available after entering the shop post-match.
  • Fixed redundant data migration processes that could result in shop currency loss upon first migration.
  • Resolved a bug with shop menu pausing inconsistently.
  • Fixed looping sound issue after dying to bosses and exit sequences.


Thanks for your support and feedback—it’s invaluable in Early Access!
I’m continuing to work on making the game bigger, better and smoother. 🛠️

What's next:
Content update, including more spell power and further improvements, is on the horizon for next week's patch. Until then, happy adventuring! 🐉✨