Tips & Tricks for the Demo! Also: Patch Preview Notes
[h2]Don't miss the second map![/h2]
The second door in the hall of relics (next to the desert door) will open at some point during the demo. Keep playing if it has not opened for you yet! I've seen some streamers that haven't entered the second map, but it's there. :)
You can continue playing the demo even after winning a round by hitting the resume button.
[h2]Don't miss the dragon![/h2]
When your power bar (the blue one) is full, you can summon the dragon with the right mouse button (or the right shoulder button, RB, on a controller). I've seen people miss that bit and will improve the onboarding/UX for that feature.
[h2]Wealth is coming[/h2]
I'm aware that the gold gain rate is too low, will ship a patch to help with that. I want you to be able to afford at least one or two weapons more quickly! Especially my favourite, the Prismatic Staff with chain lightning!
[h2]Patches are coming[/h2]
There will be various bug fixes shortly, please keep reporting them via the in-game system (pause during a run, there you'll find the bug report option).
My next priorities besides fixing bugs are to add depth to the abilities, so that they scale in more interesting (and formidable) ways, opening up more builds. I'm aware that some players prefer auto-aim, so DPS passives are also on the roadmap to enable more flexible builds that rely more/less on aiming. Aiming will be important for bosses, so I don't want to eliminate it entirely. I'm also looking into improving control layouts (dashing is not ideally positioned) and perhaps introducing an auto-attack toggle that keeps your main attack active.
[h2]Most of all: You are appreciated![/h2]
I'm only one person, thanks for your patience with me shipping those updates.
And thanks to everyone remembering that there's a human making this game & choosing a respectful and kind tone when delivering feedback. It really makes a difference and makes working on improving the game a lot more rewarding!

Thanks for playing! Tom / datablob (solo developer behind BDM)
The second door in the hall of relics (next to the desert door) will open at some point during the demo. Keep playing if it has not opened for you yet! I've seen some streamers that haven't entered the second map, but it's there. :)
You can continue playing the demo even after winning a round by hitting the resume button.
[h2]Don't miss the dragon![/h2]
When your power bar (the blue one) is full, you can summon the dragon with the right mouse button (or the right shoulder button, RB, on a controller). I've seen people miss that bit and will improve the onboarding/UX for that feature.
[h2]Wealth is coming[/h2]
I'm aware that the gold gain rate is too low, will ship a patch to help with that. I want you to be able to afford at least one or two weapons more quickly! Especially my favourite, the Prismatic Staff with chain lightning!
[h2]Patches are coming[/h2]
There will be various bug fixes shortly, please keep reporting them via the in-game system (pause during a run, there you'll find the bug report option).
My next priorities besides fixing bugs are to add depth to the abilities, so that they scale in more interesting (and formidable) ways, opening up more builds. I'm aware that some players prefer auto-aim, so DPS passives are also on the roadmap to enable more flexible builds that rely more/less on aiming. Aiming will be important for bosses, so I don't want to eliminate it entirely. I'm also looking into improving control layouts (dashing is not ideally positioned) and perhaps introducing an auto-attack toggle that keeps your main attack active.
[h2]Most of all: You are appreciated![/h2]
I'm only one person, thanks for your patience with me shipping those updates.
And thanks to everyone remembering that there's a human making this game & choosing a respectful and kind tone when delivering feedback. It really makes a difference and makes working on improving the game a lot more rewarding!

Thanks for playing! Tom / datablob (solo developer behind BDM)