Beta 1.59 to 1.61
Patch 1.61
- Many early quests and resources now have higher completion requirements, to improve pacing for new players
- Reformatted Trading list items to make Buy / Sell functions more obvious
- Towns level up automatically without having to click ‘Level Up’
- Fixed bug: changing towns would sometimes result in a Clickable item displaying the wrong inventory or skill count until it was clicked
- If player clicks on an ingredient that is locked by Research, but Research Panel is not yet available, the necessary Quest will be highlighted instead
- When Research panel is first unlocked, ‘Completed’ and ‘Locked’ sections are minimized by default
- Tooltip panel has more items that can be clicked on for navigation, like research requirements
- Fixed bug: Alert “!” was showing for World Perks panel before it was unlocked
Patch 1.60
- Updated sound effects
- Updated localization
- When Prestige XP count is displayed, the Town Reset buttons are now also displayed so players can view possible Town Perks
- Fixed bug: Quitting a town in progress, and starting up a brand new town file, would sometimes display blank center menus
Patch 1.59
- Town Notification bar shows ‘Welcome Back’ when loading a file, and displays idle progress earned if any. When first starting a game it will display Quest prompts
- Town Resets & Prestige Points stat items are hidden until the town is reset at least once
- Initial Click resource gain set to 1, and initial Gather Wood quest target raised from 4 to 10. Growth in click gain power slowed
- Fixed rounding issues with Click XP gain display
- Quest ‘Claim All’ button is hidden when there are 3 or fewer quests shown
- Updated localization
- Fixed bug: items that became unlocked due to Research would not directly trigger a refresh of the items available in the Inventory, Market, or Trading panels. This would also result in Market satisfaction displaying a lower fulfillment % than what it should seem to be based on displayed Market items (because newly available, but hidden, Market items would have no fulfillment)
- Fixed bug: quitting a game and starting a new one might result in a state where no menus tabs were openable
- Fixed bug: quitting a game and starting a new one was preserving the click power / XP from the previous file