Fixed bug: Steam Demo was not using Steam Cloud (all locally saved games are uploaded automatically upon launch)
Places where time is displayed (Research & building duration, Daily reward cooldown, Global & Town Perk reset cooldown) now displays seconds
Research displays research duration even if not active. Also is able to display 200% / 300% production speed ratio if you have more than one school assigned to it
Fixed localization bug: “Buildings” was not localized in quests
Added quests to guide player towards earning Red Coins, Blue Coins, and Purple Coins
Food Market no longer requires coins in its first few levels
Jewelry research now requires Basic Medicine before it is unlocked to ensure that Blue Coins were available for the Jeweler and Specialty Goods buildings
Added global quest to unlock Prestige Resets (requires Forest and River towns at level 10 or higher to complete). This is intended to prevent players from performing a prestige reset too soon and losing most of the benefit. Legacy maps with a town that already performed a Prestige Reset will automatically have this quest marked as completed.
Added button to Prestige Perks list on the Town Reset panel
Added 50 character limit to town names, and truncated really long names so they don’t expand past the width of the frame they are in
Fixed bug: quest requirements that needed certain building counts would not navigate to the correct prerequisite research if the building was locked
Crafting progress bars now animate when craft speed is very high, instead of displaying as a solid bar. However the maximum animation speed is capped to avoid rapid flashing