1. Factory Town Idle
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  3. Patch 1.71

Patch 1.71

[h2]Automatic Production Balancing[/h2]

This new feature was added this support the players that want the game to be a more Idle experience. When active, it will automatically adjust the number of assigned recipes with the goal of reaching 100% efficiency.


In the screenshot above, the top recipe is flagged as "Automatically Assign". The amount of assigned capacity is automatically adjusted to reach 100% efficiency, so you don't need to hit the + or - buttons when demand changes or new buildings are created.


Here, the entire building is flagged to automatically rebalance. All recipes in this building will then automatically rebalance by default. You can override this setting on an individual recipe by clicking its rebalance button.

Note: This system replaces the older Automatic Assign functionality, which simply added all newly available production capacity to a single recipe. This function will only add capacity if needed, and can also remove excess capacity.

[h2]Convenient construction buttons[/h2]

You can now add or remove production buildings directly from the crafting / farming / prospecting panels.

[h2]New building: Chainsaw Truck[/h2]

This new support building will boost wood harvesting speed by 5% per unit. It can be boosted with various upgrades.

[h2]New building: Crop Harvester[/h2]

This new support building replaces the old 'Tractor', in that it boosts harvesting speed for all crops (food, cotton, herbs) by 5% per unit. (All previous Tractors are converted to Crop Harvesters)

[h2]Changed building: Tractor[/h2]

This is a new support building, but is a repurpose of the previous Tractor. It now boosts cultivation speed of all farm and forester crops by 5% per unit.

[h2]New building: Fishing Boat[/h2]

This new support building boosts fish harvesting speed by 5% per unit. It is only available in the River biome.

[h2]Misc Improvements[/h2]
  • Time requirements for infinite research also increase by 20% each level
  • Many Research recipes that unlocked Upgrades now directly apply the effect as soon as the research is completed (no need for additional upgrade button). This includes all the ‘Ether Bonus: Mana Power’ and similar Fire, Water, Earth, and Air ether bonuses, as well as Wood, Stone, and Grain processing.
  • Added research for Metal Processing Speed. Each level adds another 1x multiplier to speed
  • Tooltips for harvesting speed boosters indicate the item being harvested, not the natural resource
  • Removed Crop Harvesting Speed effect on Wood and Fish harvesting
  • Research that immediately applies an effect will show a popup telling you what that effect is when you complete the research
  • Improved display order of item icons in tooltips
  • Idle Progress is now displayed in terms of total earned time before the 25% value is applied. This makes it more clear that it matches the value of the Global Perk


[h2]Bug Fixes[/h2]
  • Fixed some missing Japanese characters
  • Fixed bug: ‘per second’ label on inventory bars was not updating when language changed
  • Fixed bug: trying to hit ‘+’ when no schools available was not showing the warning label flash in the header’s building count
  • Fixed bug: tooltips for all research & upgrades for “Ether Bonus: Mana Power” and similar elemental versions were indicating that it boosted Mana Crystal production, when it in fact boosts Mana Power production
  • Fixed bug: tooltip showing upgrade requirement would have blank icon
  • Fixed bug: obsolete ‘Depleted’ crystal items were showing up in tooltip for Crystalarium
  • Fixed bug: large negative numbers were not showing in abbreviated format, resulting in text overflow
  • Fixed bug: Wood Processing Speed was applying twice to Refined Plank
  • Fixed bug: users with system locales such as en_CA or fr_CA would not display any % symboles
  • Fixed bug: Time spans of 24 hours or more were displaying a value that truncated the days value
  • Fixed inventory fill bars and per-second rate labels sometimes having different colors, or having colors that didn’t match the current positive / negative change rates
  • Fixed bug: pause button was missing from Research panel header, causing some players to get stuck in state where all research was paused and unable to restart
  • Fixed bug: Air Shrine production speed was 5x slower than intended
  • Fixed bug: Button to remove a house was not immediately updated between valid / invalid states when workers changed on the Harvest panel