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  3. Patch Notes 1.94

Patch Notes 1.94

[h2]Balance Changes[/h2]
  • Added new quests to reach various town levels in specific biomes. These quests provide a new item ‘Reward Booster’. Each Reward Booster will increase the min and max random ranges for Quest Coins received from the Daily Reward chest


[h2]Misc Improvements[/h2]
  • Added permanent display for Coins, removed them from the Inventory panel
  • Left-side Inventory and Quests panels are now collapsible
  • Clicking on header label on Inventory section will open a new pop-up inventory panel
  • Notifications moved to the top header, to give more space to inventory & quests on the left hand side
  • Hovering over Town Experience progress bar will show XP and time until next level
  • Global utility buttons moved to new topmost header (along with notifications), so that the town navigation buttons can be wider and have labels
  • Can click the item icon on a inventory list item to apply it as a filter to the main panel without also activating / pinning the item’s production tooltip
  • Moved ‘Cotton Cloth’ recipe above ‘Shirt’ recipe
  • Added icon to ‘Adjustment Factor’ button
  • Changed several icons
  • Added extra tint and texture to production category headers, to help distinguish from building headers
  • When an item filter for ‘Power’ is applied to the main production panel, Water Wheel and Solar Panel will be potentially visible due to their passive production of Power
  • Added ‘Claim All’ button back to main menu’s quests panel
  • Launch menu buttons animate size when hovered
  • Added 2 more save slots
  • Rearranged UI layout of town status panel in top-left
  • Changed resolution of UI background sprites to reduce blurriness
  • Changed appearance of save slot buttons
  • Added ‘Controls’ panel that lists useful hotkeys
  • Renamed ‘Production’ panel to ‘Crafting’
  • Town XP rate is now shown near the Town Level progress bar, instead of taking up space in the inventory bar
  • Closing the Level Up rewards panel before animations are complete will no longer play the reward gain sound effects after the panel closes


[h2]Bug Fixes[/h2]
  • Tooltip for unlocking Magic biome was only showing the Snow biome level requirement, not the Desert biome level requirement
  • Automatic Assignment for Research was getting unlocked at town level 11, instead of town level 10 (the rest of the panels unlocked Automatic Assignment at level 10)
  • Production adjustment delta would sometimes revert to low values when current capacity was high and adjustment factor > 1
  • Confirmation panel when deleting town slots was showing the wrong slot number
  • Switching trade mode to ‘off’ would cause some item icons to be resized incorrectly in that row and elsewhere in the UI
  • Upgrades button would stay selected after the Upgrades panel was closed