Patch Notes 1.94
[h2]Balance Changes[/h2]
[h2]Misc Improvements[/h2]
[h2]Bug Fixes[/h2]
- Added new quests to reach various town levels in specific biomes. These quests provide a new item ‘Reward Booster’. Each Reward Booster will increase the min and max random ranges for Quest Coins received from the Daily Reward chest
[h2]Misc Improvements[/h2]
- Added permanent display for Coins, removed them from the Inventory panel
- Left-side Inventory and Quests panels are now collapsible
- Clicking on header label on Inventory section will open a new pop-up inventory panel
- Notifications moved to the top header, to give more space to inventory & quests on the left hand side
- Hovering over Town Experience progress bar will show XP and time until next level
- Global utility buttons moved to new topmost header (along with notifications), so that the town navigation buttons can be wider and have labels
- Can click the item icon on a inventory list item to apply it as a filter to the main panel without also activating / pinning the item’s production tooltip
- Moved ‘Cotton Cloth’ recipe above ‘Shirt’ recipe
- Added icon to ‘Adjustment Factor’ button
- Changed several icons
- Added extra tint and texture to production category headers, to help distinguish from building headers
- When an item filter for ‘Power’ is applied to the main production panel, Water Wheel and Solar Panel will be potentially visible due to their passive production of Power
- Added ‘Claim All’ button back to main menu’s quests panel
- Launch menu buttons animate size when hovered
- Added 2 more save slots
- Rearranged UI layout of town status panel in top-left
- Changed resolution of UI background sprites to reduce blurriness
- Changed appearance of save slot buttons
- Added ‘Controls’ panel that lists useful hotkeys
- Renamed ‘Production’ panel to ‘Crafting’
- Town XP rate is now shown near the Town Level progress bar, instead of taking up space in the inventory bar
- Closing the Level Up rewards panel before animations are complete will no longer play the reward gain sound effects after the panel closes
[h2]Bug Fixes[/h2]
- Tooltip for unlocking Magic biome was only showing the Snow biome level requirement, not the Desert biome level requirement
- Automatic Assignment for Research was getting unlocked at town level 11, instead of town level 10 (the rest of the panels unlocked Automatic Assignment at level 10)
- Production adjustment delta would sometimes revert to low values when current capacity was high and adjustment factor > 1
- Confirmation panel when deleting town slots was showing the wrong slot number
- Switching trade mode to ‘off’ would cause some item icons to be resized incorrectly in that row and elsewhere in the UI
- Upgrades button would stay selected after the Upgrades panel was closed