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  3. Patch Notes 1.0.0

Patch Notes 1.0.0

[h2]Misc Improvements[/h2]
  • More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates
  • Low market supply does not use sad face icons, to avoid implying a penalty


[h2]Balance Changes[/h2]
  • Markets can be oversupplied even from the start of the game (by 100%)
  • Lowerered Stone Mason research time
  • Lowered baseline demand for Wood, Stone, Stone Brick, and Plank
  • Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)


[h2]Bug Fixes[/h2]
  • Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply
  • Player could specify a production limit for Market recipes that exceeded the max demand for that item
  • Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly
  • Water Spring was showing up twice in tooltip for Well
  • Hotfix 1.0.0a: Fixed low land amounts having negative impact on resource regeneration rates