Patch Notes 1.0.0
[h2]Misc Improvements[/h2]
[h2]Balance Changes[/h2]
[h2]Bug Fixes[/h2]
- More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates
- Low market supply does not use sad face icons, to avoid implying a penalty
[h2]Balance Changes[/h2]
- Markets can be oversupplied even from the start of the game (by 100%)
- Lowerered Stone Mason research time
- Lowered baseline demand for Wood, Stone, Stone Brick, and Plank
- Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game)
[h2]Bug Fixes[/h2]
- Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply
- Player could specify a production limit for Market recipes that exceeded the max demand for that item
- Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly
- Water Spring was showing up twice in tooltip for Well
- Hotfix 1.0.0a: Fixed low land amounts having negative impact on resource regeneration rates