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Patch Notes 1.3.0

[h2]Game Modifiers[/h2]
When creating a new game, you can now select multiple 'Game Modifiers' that can change the game progression in dramatic ways. Many of them require some game progress to unlock.

  • Extra Idle / Extra Active: Changes construction & research speed to support more 'Active' or 'Idle' playstyles. Extra Active mode speeds up construction and research, removes the ability to earn Time Tokens, and increases Click Power. Extra Idle mode increases construction and research times, but increases amount of idle time that can be accrued.
  • Easy Mode / Hard Mode: These change the rate of coin & XP gain, the strength of many perks, available Land, and natural resource regeneration.
  • Mild Biomes / Extreme Biomes: This setting will decrease or amplify differences between Biomes. Mild Biomes removes a lot of the penalties from different biomes, and Extreme Biomes adds a lot of additional differences and makes many buildings exclusive to one particular biome or another.
  • Permanent Perks: This modifier prevents you from lowering the assigned level of a Perk within a playthrough. So you must be extra thoughtful when assigning Perk Points!
  • Low Population: This modifier decreases the amount of Workers you get per House. This adds extra management challenge as you decide which are the most important buildings to staff.
  • Infinite Storage: In this modifier, all resources and items have no maximum capacity. All Storage buildings and upgrades are removed. Recipes will not naturally self-limit, since they can not reach saturation.
  • Infinite Land: Buildings no longer take up land, so you can expand faster.
  • Infinite Consumption: There is no limit to how much you can oversupply a Market. This allows you speed up progression quite a bit if you can keep your production running.


Feel free to mix & match these as you want! Let me know if you have ideas for additional modifiers.

[h2]Simplified Research Tech Tree[/h2]
As the game was developed, new tech was added and removed quite a bit. As a result the tech tree that linked all the research together was a bit of a mess. Besides cleaning it up to make it easier to follow, I also needed to make sure that new restrictions on buildings in the 'Extreme Biomes' modifier didn't cause any necessary tech to get blocked.

The full details of all the changes are too numerous to mention, but the most important points are:
  • Most research that simply unlocked new recipes were converted to Quests (e.g. Reinforced Plank, Copper Wire, Paper, Quartz). Players that previously produced these items will have these new Quests automatically marked as 'complete'.
  • Basic Logic, Intermediate Logic, and Advanced Logic were removed. Related dependencies were merged into Study, Tech Lab, and various Tome researches.
  • Magic Construction has been merged into the Enchanting research.
  • Many cases where a research was required as a prerequisite instead simply requires access to the research's input items.

[h2]Unlimited save files[/h2]
  • Instead of 5 slots to pick from, you can now have an unlimited number of save files.
  • When creating a new game you pick whatever file name you want.
  • When loading, you will see a list of all the files you've created. Files created in versions prior to this update will be called "slot1", "slot2", etc.
  • When in a game, you also have the option to "Save As" under a different file name.
  • You can right-click on a row in the file browser to view an option to delete the selected file.

[h2]Balance Changes[/h2]
  • Infinite Research “Omnitemple Speed Boost” is now “Knowledge Speed Boost” and it boosts all Knowledge recipes by 25% per level (including Omnitemple recipes)
  • Capped all research and construction costs at 10^300, to avoid overflowing the data types used to store costs
  • Polished Stone is now made from Quartz instead of Refined Stone Brick
  • Quest that unlocks Polished Stone now requires Quartz production instead of Refined Stone Brick production
  • Quest for Berry Cake no longer unlocks until the player has access to Berries
  • Quartz recipe requires 8 Stone instead of 10 Stone

[h2]Misc Improvements[/h2]
  • Added Brazilian Portuguese localization
  • Changed icons for knowledge tomes so the tiers are easier to tell apart
  • If a biome is locked, but its required quest is complete (but not claimed), clicking the “Create” button on the World panel will automatically mark the quest as complete
  • Unmet requirements with item / research tooltips will display highlighted in red
  • All tooltips on research ingredients will show the full tooltip guide for the item
  • Tooltip guide for Coins shows which stores produce the coin type
  • Menu that appears when right-clicking an item icon will show an Info button at the top that will open the tooltip guide for the item
  • Game menu dismisses automatically after ‘Save’ clicked
  • Tutorial pointer finger will no longer appear if the player has reached level 10 in any of their previous save files
  • More details about recipe speed / productivity modifiers are shown in the tooltip for recipe progress

[h2]Bug Fixes[/h2]
  • "NaN" would appear in very large construction costs
  • Tooltip panel would occasionally show items in the wrong order
  • Skill gain was being undercounted during Fast-forward (turbo) mode
  • Recipe speed modifiers were not being counted when calculating skill gain
  • Skills will now gain as many levels as they need to during a single simulation tick, rather than being limited to one level up per simulatio tick
  • Removed redundant building requirements from harvesting / farming recipes
  • Fixed tooltips for Harvesting buildings showing excess line listings for each item harvested
  • No reward was displayed when completing research “Ether Bonus: Earth Power” or any research that boosted cultivation / prospecting
  • Item icons in tooltip guide would not always show the items’s name in a text tooltip when hovered
  • IndexOutOfArrayBounds error was possible when returning to the main menu after launching with music turned off
  • (Hotfix 1.3.0h) Fixed German localization missing many terms
  • (Hotfix 1.3.0i) Fixed new natural resources appearing with "NaN" quantity when unlocking during gameplay